Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: Legacy (wip thread)


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Legacy (wip thread)
Permalink  
 


Legacy is an inspired remake of Unreal!(or as much as I cansmile

It's a huge task to undertake so I'd never probably finish it but I plan on attempting the first few levels to see how they turn out and if I'm still enjoying myself I'll keep going until I loose interest. 

First I gotta work out a few things to see if I have the capable skills. (see things I need to learn)

Things I intend to do:

  • It won't be an exact remake in that I'll be using UT3 materials/assets(or custom ones).  Level design will stay true to Unreal but it'll be modernized with a UT3 look!  I'll be making the levels from scratch, rather than importing them from the original game!
  • I do plan on exporting some audio from the original game!  It can't be a remake without the correct soundscape!
  • I'll be using UT3 characters for now... unless some modder with free time wants to make the original models for use in this mod. 
  • UT3 weapons will also be used unless we get originals made up!

Things I need to learn(That I can think of atm):

  • Coding hanging tenticle creatures and flying enemies would be nice..

 If you have info on how to do the above let me know! smile

Beta testing will be done internally to UOF only! 

This mod is designed to only run within Unreal Tournament III!

Screenshots:

Ny Leve's Falls(MultiPlayer release thread here):

Fin01_zpsd5848909.jpg 

Fin02_zps4450d3c3.jpg

Vortex Rikers (Release thread here)

ScreenShot00012.jpg

ScreenShot00008.jpg

Cell Block

Old vs New

Original

Orig.jpg

My Modernization:

xunr1.jpg

 

Ducts

original

Orig2.jpg

Mine

xunr3.jpg

'Bridge'

Mine

xunr-brgSM.jpg



 



-- Edited by Lord_PorkSword on Tuesday 28th of May 2013 01:43:30 AM



-- Edited by Lord_PorkSword on Tuesday 28th of May 2013 01:47:43 AM



-- Edited by Lord_PorkSword on Tuesday 28th of May 2013 01:49:32 AM

__________________

I like playing with stuff!



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
RE: Tarydium
Permalink  
 


Looking good so far smile As you said, not a 1 to 1 remake but it has it's own touch.
You plan on doing it just like me, eh? Releasing the first map, see if it is "popular", get to work on the next map. biggrin Keep at it!



__________________


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Legacy
Permalink  
 


More of the Bridge!

Original:

Bridge2.jpg

 

New:xunr-Brg1.jpg



-- Edited by Lord_PorkSword on Friday 29th of April 2011 01:11:14 AM

__________________

I like playing with stuff!



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
RE: Tarydium
Permalink  
 


Small pic from the Med Lab!

MedBed.jpg



__________________

I like playing with stuff!



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

Just out of curiosity: Is that a corpse I see on the right "bed" because it looks like one.

__________________


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

Yup, It's a corpse!
Just a skeletal mesh setup as a kasset. What I need now is some pools of blood.


__________________

I like playing with stuff!



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
RE: Legacy
Permalink  
 


Seeing it's friday here's a new screenie:

Original:

MedLab1.jpg

 

New(taken from opposite end):

xunr-Crd1.jpg

 



__________________

I like playing with stuff!



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

really better in blue, is it the long corridor with the first "serious" opponent? the one where all the lights switch off one after each other?

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

That corridor is in the 2nd or 3rd level.
Funnily enough, there's no combat at all on the Vortex Rikers map. cry



__________________

I like playing with stuff!



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

Bl!tz wrote:

really better in blue, is it the long corridor with the first "serious" opponent? the one where all the lights switch off one after each other?


 

 You mean the Rrajigar mines wink

Wow, after seeing your progress I think I should get back to work on my remake soon... blankstare



__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Hey Mike,

I post your project at my homepage, hoping your thread will be more viewed & hopefully encourage new dudes to register & give ya some feedback biggrin

I can say that scaling & layout look very accurate, meshing is also nice smile

TBH, personally, I prefer the lighting of the original. I never liked strong, to much constrasted colors, no offense m8.

Keep up the good work m8 aww



__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

You know me M8! I love my bold colours, so no offence taken! beer.gif

Thanx for the plug on ya site!

Unfortunately pics don't do it true justice due to the heavy amount of dynamic lighting that's happening everywhere! biggrin



 



-- Edited by Lord_PorkSword on Friday 29th of April 2011 03:36:07 PM

__________________

I like playing with stuff!



Unreal Old Friend

Status: Offline
Posts: 1
Date:
Permalink  
 

Hey Lord_Porksword,

Just registered on this site to see your progress, got your link from stevelois' site! Brilliant stuff. This is the kind of thing that needed doing a long time ago!

Really great job on the blue corridor, the leaning geometry along with those luminous blue lights definitely sets it off more than the origional yellowy lights.

Keep it up man!

__________________


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

No probs M8!
Thanx for the feedback! beer.gif
I've been waiting for someone to do a remake and in the end I realised that I'm at the stage where I can try and make one myself! smile



__________________

I like playing with stuff!



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

Another firday another screenie! beer.gif

Original

MedStrg2.jpg

 

Legacy

xMedstrg.jpg

 



__________________

I like playing with stuff!



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

Looking good! You added your own style to it happy.gif
Are those warning displays in UT3 or are they custom?

PS: And how did you make the fog in the airducts? I just can't figure out how to make it, I couldn't find an option for that in the volumes, did they change that? I just can't figure out how to make a fog volume, can't find a tutorial for that... cry



-- Edited by Sly on Friday 6th of May 2011 10:02:27 PM

__________________


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

Warning signs are custom M8!

I'll write up a fog tutorial sometime this weekend. Otherwise Hourences has a tutorial.



-- Edited by Lord_PorkSword on Saturday 7th of May 2011 02:03:32 AM

__________________

I like playing with stuff!



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

Okay, thanks! I'll take a look into Hourences' tutorial. I hope it's a tutorial for dummies, haha biggrin.gif

__________________


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

go here: Hourenses

Look at the Fog Volumes subsection!



__________________

I like playing with stuff!



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

Another friday..another pic. biggrin

Original:

MedStrg4.jpg

 

Legacy:

Legacy11.jpg

 



-- Edited by Lord_PorkSword on Thursday 12th of May 2011 03:49:26 PM

__________________

I like playing with stuff!



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

Can you make pew pew and the screens make crush crush? happy.gif

Looking very good!

I just wish I could continue work on mine...! crying.gif



__________________


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

lol.... i think i prefer ur version....nice attention to the details with the dead opponents leavin on the floor!...erkerkerkerkerk!



__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

It's Friday!

A pic showing my air flow/storage room! (still a WIP)

 

Original:

Orig-ngn2.jpg

 

Legacy:

Legacy15.jpg

 

 



__________________

I like playing with stuff!



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

i like Fridays....Good job mate wink.gif

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Yep, sweet Friday's, good job m8 biggrin



__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

but...just a question....: how became that u didnt name it orbital legacy?! hm?...lol wink.gif

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

lolz!
Ya got me on that one! handshake.gif



__________________

I like playing with stuff!



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

It's probably still friday somewhere in the world so here's 3 randoms:

Legacy17.jpg

Legacy18.jpg

Legacy16.jpg

 



__________________

I like playing with stuff!



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

Another friday woot! beer.gif

Here's 2 randoms!

Legacy19.jpg

Legacy20.jpg

 



__________________

I like playing with stuff!



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

Looking good!

The second screenshot looks like the hallway that leads to the locked door where you hear the Skaarj slaughtering the crew members. happy.gif

__________________


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

Another friday screenie. beer.gif

Unreal27.jpg

This one shows my vision of the prison cells..now stasis cells.  It also shows one of the prisoner diaries!  I've included all diary entries from the original! thumbsup.gif

 

 



__________________

I like playing with stuff!



Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

Hey Nice work LPS! I really like the bright colours in your scene.

Its looks good enough to play. With such a large project have you broken your progress into mile stones?  Are you making the levels linearly or some other heierachy?



-- Edited by Achernar on Friday 27th of May 2011 02:49:13 PM

__________________


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

My plan is to go through each map, until I finish or go onto other things so this will be linear like the original with most of the essentials but some gameplay stuff will changed due my limited knowledge in adding models and animating.

I can't do things like the original Nali Pali people or the giant that you go up against. However I do have some substitutes for this in mind. I have a nice bit of freedom as it's not an authentic remake! smile



-- Edited by Lord_PorkSword on Friday 27th of May 2011 03:08:31 PM

__________________

I like playing with stuff!



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

plz dont go for the giants rabbits from invasion mut :p

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

Hey, Lord Porksword!

How did you do the translator message?
Is it a shape that always face the player like coronas in UE1 and UE2 or is it triggered via Kismet?

__________________


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

Kismet M8, just facing where I know the player will most probably be!
I made a custom material to use on the glass window mesh!
Tip: to have transparency in a mesh use black fortransparency and import the mesh with additive as the material type!

__________________

I like playing with stuff!



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

I wonder if you could do it with something like "draw HUD material" in UT2004. This way you could display it as long as you stay in a volume and it would only appear when you press e. That would be probably the best solution.
Oh, and I have the German version of Unreal. I'd have to find out what the original messages are by a long research unless there is a site where I can look it up... or I'll translate it. :(

__________________


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

thoses "epured" german versions should be very frustrating (if u know it is...) biggrin.gif



__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

Well, you can have it uncensored and in German :>
Better than messing around with English - well, not that I would care, but I wouldn't like to play a game and have to look up some sci-fi words lol

__________________


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

Hmm missed a friday here....

Here's 2 to make up for it! wink

 

Original Medlab:

Unr_Medlab.jpg

Legacy:

Legacy28.jpg

Legacy21.jpg

 

 



__________________

I like playing with stuff!



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

Where do you get those awesome textures from! Selfmade?

__________________


Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

Yup, the Medical Scans are custom made and popup when the player is near!
All Medical bed lights pulse as well!

__________________

I like playing with stuff!



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

wow...it looks damn good

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Good progress Mike :D

Everything fit's well together, good job m8 !

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

I've been very slack these last few fridays... ashamed

Here's a new pic:

Legacy14.jpg



__________________

I like playing with stuff!



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Yep, looking good smile

 

I suggest you use the non lighned material on the Liandri support, the meshes with various small lights. At least try it & see how it look wink



-- Edited by stevelois on Tuesday 2nd of August 2011 04:56:38 AM

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

yeah ur "ambient" darkness is what i really miss from old Unreal & ut...
was a short week this week...monday...tue...hm...confuse...friday!lolz...biggrin



__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Connoisseur of Bourbon!

Status: Offline
Posts: 2912
Date:
Permalink  
 

It's still friday somewhere right? ashamed

Two new public screenies.

 

A Corridor

Legacy37.jpg

The red light in the pic above is rotating!

 

Map Room

Legacy40.jpg

 



__________________

I like playing with stuff!



Amateur UT mapper

Status: Offline
Posts: 736
Date:
Permalink  
 

Looking good LPS.

Been meaning to give some feed back on your release - sry pretty late I know. I'll try and to add something before the end of the week.

__________________


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4290
Date:
Permalink  
 

héhé...nice friday again for my eyes, cant wait to try another beta

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-MSI RTX2070SuperGamingX Trio-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-MSI DS300 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop

1 2 35  >  Last»  | Page of 5  sorted by
Quick Reply

Please log in to post quick replies.



Create your own FREE Forum
Report Abuse
Powered by ActiveBoard