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Post Info TOPIC: DM-Cipe [PC and PS3] [HOLP]


Unreal Old Friend

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DM-Cipe [PC and PS3] [HOLP]
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Even tho im sure most of you here have seen it anyway :)

DM-Cipe






http://www.youtube.com/watch?v=jz_B9iYGzf4
http://www.youtube.com/watch?v=gi_Zkec_Ktg

Info:
Title: DM-Cipe

Author: Scott "Cr4zy" Coxhead

Website: http://www.cr4zyb4st4rd.co.uk

Version: Final

Credits:
Readme in PC download

Changelist:
In PC download

Description:
Cipe brings hardcore oldskool gameplay and looks in the form on an ancient castle set in a lava covered planet. Constructed from 8345 brushes, and endless hours of work. Sporting custom meshes, textures, sounds and more to make it unique.

Originally designed for competitive 4v4 games, and tested thoroughly by such players the map takes player counts from 3v3 to 6v6 nicely. However that doesn't mean it's not for casual players at all.

Story:
To some, a Molten world may seem like a place to be avoided, but it was once a place that many called home.
What was once a rich, healthy, and sustainable world, was devastated when attacked by the Necris, who harvested the planet dry for its owns means.
Now the planet's surface is engulfed with molten lava. Only the greatest structures remain, few and far between.
The most epic of these structures still stands tall; a castle which was once ripe with goodwill and honour, is now congested with violence and history.
It waits amid the lava so that it may succeed you too.

PC Download
http://cr4zyb4st4rd.co.uk/Maps/DM-Cipe.rar
http://www.fileplay.net/file/12609/dm-cipe
http://www.filefront.com/17857598/DM-Cipe.rar/
http://www.utzone.de/forum/downloads.php?do=file&id=3756

PS3 Download
http://cr4zyb4st4rd.co.uk/Maps/CipePS3/USERDATA.JAM
http://www.fileplay.net/file/12610/dm-cipe-ps3


-- Edited by Cr4zy on Friday 28th of January 2011 02:24:10 AM

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Connoisseur of Bourbon!

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I saw ya youtube vid about a week ago which looked very nice M8! thumbsup.gif

I really like the variety in coloured lighting you've used and also the fact that it reminds me of the original Unreal! beer.gif

I'll try and give it a shot this weekend!

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...

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Well I just arrive from work so nope, I didn't play it yet lol wink

But I'm 99.99% sure I will like it smile

For your first post on UOF, your start your membership in a very strong way aww

From the pic;

BSP work is really something, seeing you use more than 8000 brushes, it's not surprising it look so detailed biggrin It shows that you work on this map many months & had a plethora of beta testers to help you out in many ways!

Lighting look fantastic, indeed it look like you reach the good balance between not to dark & not to bright. I always like your lighting in all your maps, it's really your strongest point (I do not mean that others points are bad or something).

Materials look really nice to. It's all balanced & harmonious.

I'll play the map soon to give my final opinion but I expect this level to be a masterpiece & none the less wink

I'm also curious to see the dynamic preview pic, it's not new but since so many as comments on that, I presume you add something particular confuse

So, will post later smile

& welcome on UOF Cr4zy biggrin


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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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welcome aboard mate and thx again for the nice map wink.gif

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crocodile dundee

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Nice see ya here m8 and maps looks awsome the uses colours and excellent.

I'll give her a few plays even though I play UTK4 more.

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crocodile dundee

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Filefront link is wrong m8 went to try it comes up with Spikelit.

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Unreal Old Friend

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My PC is going though MEMTEST so I hope to play this bad boy in a while :) As I said in the the first reply: Great work as always! Can't wait to give it a lash! I know the Fiancee is going to love it :)

Looking forward to what you've got cooked up next!

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Unreal Old Friend

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Thanks guys :)

Links are there as text now, copy and pasted my post from other forums which are apparently set up differently :p

Hope you get it working soon Barballs. As for next project, Sjosz stole the theme of DM-Saturation I did. Sorta half/half thing we're gonna work on. But atm who knows where it might go :p

Anyway hope you enjoy map when you get your PC sorted :)

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...

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Well Crazy,

I’m seriously impress by the brush work, it’s really outstanding & also all the other aspects (emitters, particles, materials, music, ambient sounds, footstep sounds, etc) are well made. Not only everything blend well together but add the lighting to all that, it’s really fantastic biggrin

Now I understand the preview pic comments. You use the same cool feature that was introduced in DM-Glacial by Moonflyer. It’s not new but different from the rest add something nice to your final package smile

I can’t say really nothing negative except 2 small things according to my pov of course aww

1. Many ammo are much to close to wall while there is plenty of space around them?
2. There is a Necris arch SM that imo don’t fit with the rest.

So anyway, this is really an outstanding map & THX for sharing it biggrin

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Connoisseur of Bourbon!

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So Crazy has given you inspiration for your HOLP map Steve? biggrin

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...

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Lord_PorkSword wrote:

So Crazy has given you inspiration for your HOLP map Steve? biggrin



Haha biggrin

Not at all m8, my simple HOLP have nothing in common but this level does impress me very much in all aspects smile


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Unreal Old Friend

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stevelois wrote:

Well Crazy,

I’m seriously impress by the brush work, it’s really outstanding & also all the other aspects (emitters, particles, materials, music, ambient sounds, footstep sounds, etc) are well made. Not only everything blend well together but add the lighting to all that, it’s really fantastic biggrin

Now I understand the preview pic comments. You use the same cool feature that was introduced in DM-Glacial by Moonflyer. It’s not new but different from the rest add something nice to your final package smile

I can’t say really nothing negative except 2 small things according to my pov of course aww

1. Many ammo are much to close to wall while there is plenty of space around them?
2. There is a Necris arch SM that imo don’t fit with the rest.

So anyway, this is really an outstanding map & THX for sharing it biggrin



Thanks. Glad you like it :)

As for your two points. The necris mesh is used mainly because doing the same thing with BSP looked messy I did try it and didn't like the result.
The ammo is something I guess i've usually done. In competitive games, players learn to know where ammo pickups are, as such if you know an enemy is low on ammo or running away there are chances of him going to obtain them, same applies to heath. Placing them closer to a wall allows for prediction based shots.
Along with it also helps to move the player/AI around to all areas of a room rather then have stuff in middle of routes.
That's not to say putting them in the middle of a room or further from a wall is wrong. It depends on what you want to achieve and how you design things.
Or atleast that's my way of looking at it :)

 



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Connoisseur of Bourbon!

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I'll keep the feedback short n sweet!

Looks great and plays very nicely! thumbsup.gif
I quite like the layout as well as there's many paths to choose from while at any point of the map! Great mix of z-axis action and bots seemed to play quite nicely as well!

All in all, very nicely done M8! beer.gif

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Unreal Old Friend

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Lord_PorkSword wrote:

I'll keep the feedback short n sweet!

Looks great and plays very nicely! thumbsup.gif
I quite like the layout as well as there's many paths to choose from while at any point of the map! Great mix of z-axis action and bots seemed to play quite nicely as well!

All in all, very nicely done M8! beer.gif



Thanks.
The bot's best play well :P
Spent many hours doing paths and then spectating bot only games to see if they got stuck. Then before final about 3 hours trying to stop bots failing the udamage jump everytime :B

 



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crocodile dundee

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Well after a few plays the visuals the game play this make very good m8.

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Unreal Old Friend

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Bane the Zergling wrote:

Well after a few plays the visuals the game play this make very good m8.




Glad you like :)



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French cat under acid

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Finally have the time to play it,

this map is superb,
the game-play is really good and fun,
the color scheme and the visual aspect are just awesome
your skill on BSP work is impressive, so many details made just with brushes (the doors, the grid under the belt...) I can imagine the time you have past on it,

congrats for this one, probably your best map ever, and one of the best around the community so far, respect man !

and welcome here ;)

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UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here

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