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Post Info TOPIC: DM-1on1-Duality


French cat under acid

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Name: DM-1on1-Duality
Version: Final 1.0  
Compatibility: PC patch 2.0 & titan pack
Number of players: Duel only

Description:
A map for duel in a Quake's atmosphere under a sky in cinder...

Screenshots:

screenshot00235.jpg


Video (in game):


Credits:
For their Beta tests and constructives feedbacks:
All the UOF's crew (http://unrealoldfriends.activeboard.com/)
and specially :

-Bl!tz : your advises concerning the duel gameplay are so precious !
-Noob Zaibot : solids advises about gameplay.
-Barballs : final layout touch with helping me with custom teleporters.
-Stevelois : you're the best for the polishing phase !
-Odedge : good visual & polishing suggestions.
-Thrallala : nice advises about outdoor visual.
-Lord PorkSword, Diesalot, 1Xtreme, Zerglings, Rathalos150 : great support & advises ;)

-Lunaran (http://www.lunaran.com/) : THX to share those cool customs quake's textures and to help us to make live the spirit of this famous game !

-Remus (for the Mars texture)

Notes:
This map was designed with duel gameplay in mind and old school FPS's rules.
I also wanted a total Quake's immersion so I have worked hard on the sounds part and the general ambient, I hope you will like it ;)
Of course, an easter egg is inside too :p

Mirror + FullHD Fly-By
http://www.ut-x.net/View-document-details/501-DM-1on1-Duality.html  thx to Terror Force ;)

Download the PC Final version








-- Edited by NOVA on Saturday 5th of February 2011 03:40:15 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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tip top bro! like always...
+ nice XFire video, very cool for thoses who want to learn the map .... a lil deeper wink.gif

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crocodile dundee

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Nice one just got home yesterday form Darwin downloading right now.

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Unreal Old Friend

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I love the colour scheme and the sky dome is FANTASTIC.

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French cat under acid

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thx dude !

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French cat under acid

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Hi,
It seems that the ati's users have bad FPS on this map, I have redo a version as Jeff as suggested,

I would have the feedback of the ATI's users concerning the framerate with this version :

DM-1on1-Duality-AE

is it better now?

thx in advance smile

-- Edited by NOVA on Saturday 5th of February 2011 03:38:40 PM

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...

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Will try it & see if there is a noticeable difference between both version with my Radeon 4870.

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...

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Gived the AE a go,

I must say the regular as a steady 57-60 FPS for me & the AE a constant 60 ingame.

It may make a difference in the editor but ingame the lowest FPS drop I have is 3.

Take into account that I have always the lastest ATI drivers & my DX9 is always the latest build (9.0c - June 2010 or v. 9.29.1962 if you like) which is the last final build & I'm running XP SP3.

I presume other players that get a low FPS will be benefit but not in my case & I love your portal visual so I'll stick with the original.

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Feedback-Master ..

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I tired the AE version and can tell the difference. Thanks for tweaking the portal. For what it's worth, it would have been cool to see a picture of where you were going to, even if it didn't change. wink.gif

@ Steve
I don't think it's an issue of FPS as I get the same in either version. Though it feels like there is lag in the video, but there isn't. I have a 5850 card with Win7, with fairly recent video drivers. So it may be an issue with the 5000 series (which was the first series from ATI to support DX11?) or a Win7 issue.

I had noticed this during testing, but thought it was my computer just being on for a while. I noticed it again testing LPS latest map and definitely when I tried using the 2D Scene actors in DeReZ. I even got that "lagginess" feeling in the editor. It would be similar to when you have a lot being displayed in the editor (with lights enabled), you move something things around and add some lights, it tends to get laggy. That is until you do a rebuild.

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...

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@Odedge

Ha, yeah, I understand what you mean about the lags. But other players on BU or Epic mention they had crappy FPS so I was focusing on that aspect only.

Indeed, the 5x series are the first to introduce DX11 but I don't think it's related to drivers, rather related to hardware rendering instructions & there is nothing we can do about it.

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French cat under acid

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So it's fix the "lag" effect but not the fps issue...damn I don't understand what is bad on this map, I have optimize it as usual...
I would work better the portal if the map have better fps, but actually, I don't think it worth the pain to still work on a AE version if the fps still bad...

anyway, thx for your test guys ;)

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Feedback-Master ..

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NOVA wrote:
I don't think it worth the pain to still work on a AE version if the fps still bad...

Dude! 

The FPS was never a problem.  Both version run at my max setting (62 as I have v-sync enabled).  The "AE" version fixed the only issue and that was the weird "stuttering" effect. 

All is well in Duality land. wink.gif

 



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Unreal Old Friend

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Kickass music, skybox (I like that it rotates ever so slightly) and outside area to really set the atmosphere for the map; maybe this is what slows down the map a bit for some. I liked the slime, jumppad and varied use of color inside as well as layout, flow and intense z-axis. Oh look, it's Quake3 sounds and logos (liked them)! Wait a minute, did I say I liked the slime? Nevermind, I changed my mind.;)


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