Do you think you can make a simple transpart "!" icon of 256x256 and put it in the UPK package for me?
Thanks man
Greetz zunnie "
if someone can do it i ll be very thxfull + if someone can explain how to do transparent material in photoshop (something that can be exported to ut of course)
iirc, if you import a texture that is transparent in Photoshop it won't be transparent in UT3, you have to you add those settings in the material editor.
I'm not sure but maybe it's a texture with alpha channel you're looking for? If so, go to channels in Photoshop, make a new one (I think it will be automatically named Alpha1 or something), alpha channels are black and white, the black areas are the areas of the texture that will be transparent and the white areas will be seen.
When you're done with the texture in photoshop, you have to save it including the alpha channel. Then when you import it into UT3 you import it to include alpha channels (that's checked by default) and then the texture should have "DXT5" set. When you make the material for the texture, you have to connect the white box of the texture sample to opacity mask and set the material to BLEND_Masked.
-Here's an example of how a Alpha mask can look like
Oh and Bl!tz, I'll see if I can't get that lava material+textures packed for you today.
-- Edited by Thrallala on Wednesday 6th of October 2010 01:06:41 PM
Tbh, I think it would be better if you just give me a link to the uncooked version of that map you wanted the lava for and I'll just add it in like I did with BridgeOfFate :P. Cause if I make a package for it, you'd still have to import all textures to your map and properly reference them in the editor ;)
Tbh, I think it would be better if you just give me a link to the uncooked version of that map you wanted the lava for and I'll just add it in like I did with BridgeOfFate :P. Cause if I make a package for it, you'd still have to import all textures to your map and properly reference them in the editor ;)
ok ill upload it; but my problem isnt to import in my map but to save in the temporary package; i "thought" i saved all the materials(5 or 6^^) with the temporary name package to get the material linked to the package (and not to the map from where it comes from) but....after doing all that i have an error message while saving this temporary package the message tells me that some material still linked to something out of this package....weird because i renamed all +.+
I could give it a shot when I have some free time. Could use some more info about it though, like do you want the ! to have any color (yellow like the ones in World of Warcraft maybe?) any special type of font for the !. The way I would make it it would result in it being 2D unlike the ones in world of warcraft which are 3D
A little larger than the players head but not too big, because when youre hiding and start typing its a 'sign: come kill me i am here'
:D
If you're too busy, I can do it tomorrow.
It's easy to create a .tga file that supports transparency, but like you said, you will have to create a material for it to work.
A mask will work if you want the image to either be completely transparent or opaque. If you want any partial transparency, then you will need a .tga file.
It's easy to create a .tga file that supports transparency, but like you said, you will have to create a material for it to work.
A mask will work if you want the image to either be completely transparent or opaque. If you want any partial transparency, then you will need a .tga file.
Alright, I made you the texture and also a small tutorial for making the material for it
Start by importing this texture to your map http://www.mediafire.com/?b6euvnp4yfvwy2c (you don't need to change any importing options). Then make a new material that looks like the one in the picture here, 1 Multiply, 1 Constant and 1 Texture Sample linked to the texture you just imported. Change the Material settings so they look like the ones in the picture (BLEND_Masked, MLM_Unlit and TwoSided).
When you're done with the material, apply it to a simple plane mesh (found in UN_SimpleMeshes) then you can scale that mesh depending on how big you want the Icon to be.
If you want another color for the Icon, delete the Constant in the material and add a Constant3Vector instead, here you can modify R, G and B channels. 1,1,1 = same color as it is now.
The way it is now, the Icon is 2D, if you look at it from the side it will pretty much disappear, if you want one in 3D instead you'll have to notify me and it'll take me a day or two to make one (I don't have Maya installed on my computer atm).
Sorry, I completely forgot about this thread. Anyways, here's a 3D version of the !. My skills are limited so it could probably have been better but it's OK I think.
Import that file to your map, there will be some errors just click past them
Then create a new material within your map's package, add a "Constant 3 Vector" connect it to Emissive, leftclick on the constant 3 vector node, set "g" to 1.5, "r" to 0.1, save the material and apply it to the Symbol mesh. If you're not pleased with the color, just modify the numbers in the Constant 3 Vector to your liking.