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Post Info TOPIC: DM-Aly Night Edition & Night Edition FPS


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DM-Aly Night Edition & Night Edition FPS
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Map name: Aly Night Edition & Night Edition FPS
Game type: DM / TDM
Version: 1.1 / 1.0
Players: 2 - 6
Requirements: UT3 + patch 2.1 + Titan Pack
Released: 17 February 2010 / 18 March 2010
Homepage

Story / Histoire:

Long ago, the inhabitants mysteriously disappeared ? The subsequent population reconstruct through the remaining architectures. However, this population also disappeared leaving no clue, no message, no trace ? Nobody has any answer, it suggests that all these people were kidnapped by a unknown higher power, Aliens perhaps ? Welcome to Aly …

Il y a très longtemps, les habitants sont mystérieusement disparus ? La population subséquente a reconstruit au travers des architectures en place. Néanmoins, cette population à elle aussi disparue ne laissant aucun indice, aucun message, aucune trace ? Personne n’a de réponse, c’est à croire que toutes ces personnes ont été enlevées pas une force supérieure inconnue, par des Aliens peut-être ? Bienvenue à Aly…

Screenshots 'NE':

This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

Screenshots 'NE' FPS:

This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

Downloads for 'NE':

MediaFire, Game-Maps, UT-Files, ut-X.net, UTZone.de

Downloads for 'NE' FPS:

Game-Maps, MediaFire, UT-Files, UTZone.de

Video for 'NE': (THX to Terror_Force )
Installation for 'NE' / 'NE' FPS:

Extract the archive into :

"My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory. If this folder is not currently on your system, you can safely create it. The archive contains :

DM-Aly-NE_v11.ini
DM-Aly-NE_v11.txt
DM-Aly-NE_v11.ut3
DM-Aly-NE_v11_LOC_int.upk

DM-Aly-NE-FPS.ini
DM-Aly-NE-FPS.txt
DM-Aly-NE-FPS.ut3
DM-Aly-NE-FPS_LOC_int.upk

What as been done for the FPS version based on the 'NE':

Final 1.0:

. Remove all dynamic lights and replace them with static lights. Dynamic lights are responsable for the low FPS you may encounter in the regular 'NE'. I also enhance the lighting in general
. Remove some fire emitters
. Remove some fire sounds
. Remove all smoke emitters
. Remove all physicsvolume used to inflict damage associated to the removed fire emitters
. Replace the moon SM by a less complex SM & enhance the material
. Reduce sky material complexity
. Remove some plants
. Switch all pickups around except Bezerk to obtain a new gameplay
. Tweak the Bezerk water volume
. Redone preview screen

Final 'NE' 1.1

. Adjust all postprocessing effects outside the play area once again. It's more black & white than blueish
. Adjust culling & collisions values on big rocks outside the play area
. Add more blocking volume from the RL weapon base location to the helmet location
. Tweak the torch material

Comments:

I change / replace things from the day edition to create a completely new gameplay & a different atmosphere.

Take note that the Night Edition is visuals oriented. It include lot's of emitters (fire, smoke, night flies) & also use a huge amount of dynamic lights. I did what I can to optimize the map but still you must have a powerful GPU to truly appreciate the atmosphere & visuals. Now that your advise, don't complaint if your experimenting low FPS on your PC. Instead, if your experimenting to low FPS (like 30 or less), grab the 'NE FPS' which is gameplay oriented.

The regular ‘NE’ is very hardware demanding mostly due to the huge amount of dynamic lighting. The goal of the FPS edition is to roughly obtain the same amount of FPS as the day edition & also use the night theme. The gameplay between all editions isn’t the same because all pickups (weapons, ammo, medium health, vials & armors) as been switched all around. I didn’t want to only just replace the dynamic lighting with static lighting & leave the map like that but rather make some drastic change to enjoy another gameplay


-- Edited by stevelois on Saturday 2nd of June 2012 11:45:33 PM

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Unreal Old Friend

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I must admit that I have tested the DM-Aly only some minutes ago. I am too busy with some own work all the last weeks... Looks great and and I had fun playing it. aww
DM-Aly is marked for upload on my server next time. biggrin

The pictures of the Night version look also very interesting, I like this atmosphere. smile

At the moment I am downloading NE-FPS... Although I am quite sure that I won't have big performance issues with my GTX 285, I am not sure which one would be better for use on my server. Which one would you prefer to have uploaded, NE or NE-FPS?

PS: Next upload event will be within one of the next weeks, I want to finish my own map first...wink

-- Edited by rulaman on Saturday 20th of March 2010 07:46:02 PM

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Well, all versions will run pretty good with a GTX285. I like all 3 of them because the gameplay isn't the same. It's your choice buddy, put the one you like the most on your server. You can also put them all since it's only 30 MB but it's your call smile

For the day version, make sure you grab the SE & not the old one wink I leave the old one here since it's the only PS3 version available for Aly.

I didn't know you where making a map. It's cool biggrin


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Unreal Old Friend

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Good Map, i like the looks and gameplay. perfect rampage :D

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Kewl :D

THX for letting me know ;)

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Unreal Old Friend

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Another map where the bots kicked my a$$ and i just can't see sh*t at night.;) It's a totally different atmosphere at night with stars, moon, "northern lights", torches, darkness (of course), and different shadows. Had fun with this one also!



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