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Post Info TOPIC: DM-Aly Second Edition


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DM-Aly Second Edition
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Map name: Aly Second Edition
Game type: DM / TDM
Version: 1.1
Players: 2 - 6
Requirements: UT3 + patch 2.1 + Titan Pack
Released: 20 February 2010
Homepage

Story / Histoire:

Long ago, the inhabitants of this quiet & serene place mysteriously disappeared ? The subsequent population reconstruct through the remaining architectures. However, this population also disappeared leaving no clue, no message, no trace ? Nobody has any answer, it suggests that all these people were kidnapped by a unknown higher power, Aliens perhaps ? Welcome to Aly ...

Il y a très longtemps, les habitants de ce lieu tranquille & serein sont mystérieusement disparus ? La population subséquente a reconstruit au travers des architectures en place. Néanmoins, cette population à elle aussi disparue ne laissant aucun indice, aucun message, aucune trace ? Personne n'a de réponse, c'est à croire que toutes ces personnes ont été enlevées pas une force supérieure inconnue, par des Aliens peut-être ? Bienvenue à Aly...

Screenshots:

This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

Downloads:

PC : Game-Maps, MediaFire, ut-X.net, UTZone.de

PS3 (1.0) : Game-Maps, MediaFire

Video: (THX to Terror_Force )

Installation:

Extract the archive into :

"My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory. If this folder is not currently on your system, you can safely create it. The archive contains :

DM-Aly-SE.ini
DM-Aly-SE.txt
DM-Aly-SE.ut3
DM-Aly-SE_LOC_int.upk

What as been done for final 1.1:

. Tweak culling & collisions values on big rocks outside the play area.
. Tweak lightning in general. It's more blueish than before & also change some settings on mesh / materials.
. Tweak postprocessing effect of the map in general (Bloom, DOF, etc).
. Tweak fog & sun flare.
. Tweak music settings.
. Tweak water postprocessing volume (Udamage pool & deadly waterfall).
. Add blocking volume near the Sniper, the Stinger, the Shock, the lift near the helmet & from the RL weapon base location to the helmet to enhance flow.
. Add custom barrels & other visual stuff.
. Remove all lanterns & replace them with torches / torches holders since they're more appropriate than lanterns & all torches as there own fire sound & will inflict 5 points of damage (the big bunch of very hot wood near the waterfall inflict 20 points of damage). There isn't as many torches as the NE version. Only half of them to add some colors / contrast.
. Remove the glass on the floor in the RL building so you can shoot trough.
. Open up the small wall near the Bio to enhance gameplay.
. Replace stock jumpad (the default one as a default sound) with the 'mute' one (no default ambient sound).
. Enhance the surrounding water material.
. Redone all pickups placement except the Udamage & 2 vials.
. Redone sky dome material.
. Redone preview screen.

Comments:

Aly is my third map. Since the 2 previous one took me months to build, I wanted to make a simple & nice atmospheric map with just a bit of deco. No complicated mesh work & such, just the minimum to make it look, sound & feel pleasing. I made the 'NE' (Night Edition) & the 'NE FPS' after the day version. I wasn't satisfied with the first day release (1.0) but after working on the NE versions, I decide to rework on the day version & publish this SE by enhancing this & that. Since I was had it, I made drastic pickup changes to bring to the SE a completely new gameplay. I'm getting a minimum of 75 FPS playing against 3 bots with my rig in 1680x1050 everything set to max.

OCZ 600 Watt
Asus P5N-D (NF750i)
Intel Core 2 Duo E8400 (3.0 GHz/1333/6M)
4 GB OCZ Reaper (DDR2 800 Mhz CAS 3.4.4.15)
Saphire Radeon HD4870 1 GB with Catalyst 9.12
Segeate 500 GB 32 MB
WinXP SP3 with all latest updates

Custom content:

The music track, edited by me.



-- Edited by stevelois on Saturday 2nd of June 2012 11:15:12 PM

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Unreal Old Friend

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Nice work :) I added it to game-maps now:
http://ut3.game-maps.net/index.php?act=view&id=1585

Any chance for a PS3 version? Im sure ppl would like that..

I replaced the DM-Aly with DM-Aly-SE on our server: 85.25.143.169:4321 (Stats)

Im on the server now playing the map and lookin round :)

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Cool, I'll add the mirror to my mirror list biggrin

There isn't any PS3 planned for any of my futures maps.

Enjoy the SE smile


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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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yo steve

1) i want to apologise: i have uggly unreal results on yer maps (especially the three last ones i have try alyv2 ;aly night & aly night fps)
i did a try on aly v2 and the result is as uggly as always but....now i know why and how to fix it and yer maps ant guilty....

2)three days ago i decided to find the answer...why can i play some maps with 150 fps everywhere and why the day after it play like shangrila on a single core
i just found the solution on epics....my antivirusy!!!?? yeah it have a gaming option

3) here are the results on aly 2nd ed:

without gaming option:
frames:4894
time:60s
min:28
max:151
avg:81.567

with gaming option:
frames:8290
time:60s
min:77
max:152
avg:138.167

4) i have reinstall my ut3 several times and each time i try it the first time i cut all programs....antivirusy include :p ....so each time for the firsts tests it worked fine

5)back to the topic: this second edition is imo the best of the three ; i had prefer the night edition but this one is more eyecandy to me (it seem to be the version with less dof/fog/pp) here we can fully see the quality of details anjd on NE it still to much "blurry" to my tastes
the difference with and without option was more visible on your maps  because the poly affair & the high details level


so srry again steve ur maps wasnt guilty and play like a charm....
u know me i am an old fart; i just was sure that my rig was abble to run all "normal"ut maps like a charm (i builded it for that only!) and i wasnt abble to accept the result...shame on me!

good job bro and i m finally abble to play ur map...so...i m gonna play it :)

i need to upgrade what??? lol lol lol my gpu ??? rofl...never...9800gtx+ is back to buisness :p


-- Edited by Bl!tz on Monday 22nd of February 2010 03:30:21 PM

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Well my Blitz,

I'm very happy you found your FPS issue. I'm also happy you like this revamped day edition. I understand how you feel about obtaining low FPS on a gaming rig when everything run like a "bunny on steroid" and the day after like a "turtle" wink

But I must tell you that while you found the NE to be a bit more blurry, I didn't change PP settings & 95% of the materials are the same so I can't understand why you like it better lol Thinking about it, I delete 1 of the 3 heightfog actors & the lighting make a huge difference indeed.

In the end, I'm happy you like it & that you where able to solve your FPS issue to truly enjoy my maps.

THX for your feedback bro, it's very appreciated biggrin

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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then it s probably the contrast with the blue sky that makes the inside more detailled...anyway that mix strongblue/brown is just eyelethal...;)

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I must admit that is wasn't easy to obtain a good mix with the sky color & heightfog actor but now I really love the sky in the SE. There is no moving clouds but the sky material is no nice that it doesn't bother me at all.

I'm using the same setup on my 2 next CTF maps. Some stock sky materials are beautiful & with the good amount of heightfog it look awesome biggrin



-- Edited by stevelois on Monday 22nd of February 2010 06:35:26 PM

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All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Unreal Old Friend

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If the bots kick my a$$, then the pathing must be good.:) Actually, I owned them after the first match and kinda figured it out. The gameplay is crazy fast with lots of spinning around to watch your back, jumping and a sh*tload of z-axis. I really think the sniper rifle should be replaced with something else in this one. The music fits the map day or night. Definitely a cool outdoor map with falling leaves, waterfalls, pools (can see surface underneath), overgrown ruins, chirping birds, torches and surrounding mountainous islands. It also was lots of fun!

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