Long time ago in the first ages of the tournament the liandri have decide to lock this arena in a powerfull energy flux
Comments:
this map was exclusive to the PS2 & Dreamcast UT editions; after a very long research i found 2 converted versions for UT99 PC ed ; i have converted the bsp part to the UT3 ed in same way i did for Morpheus3 This map is just a mega concrete structure floating in an energy Flux...it s full of open areas and the gameplay is one of my favorite just after morpheus....i have keep item & weapons placements identic to the original
Credits:
-Original Author: Juan Pancho 'XceptOne' Eekels -Conversion Ps2/Dreamcast to UT99:Glowing Angel -Adaptation; Revamping & Polishing on UT99 version:Wander -The UOF crew, especially BaneTheZerglings; LordPorksword; Diesalot; Rathalos150 & 1xTrEmE for support; betatesting & motivation: -My family for betatesting and for their patience -Epic for the tool
Here's the deal. I wasn't all that impressed with the gameplay of the original DM-Flux for UT (at least the one I got running with no problems by Wander). It seemed like an OK map for me and not really that exciting at all. There's lots of wide-open space and it takes a while to get places and it just doesn't do anything for me. I was going to try both of the DM-Flux remakes for UT3, but I can't get both to appear in the menu; it seems the version by Bl!tz appears twice for some odd reason. I tried deleting the UPK file and that didn't work either. I believe UT3 does not like the [] symbols in the map name; therefore, to get both of them to appear, I changed the name of the Glowing_angel version from DM-Flux[UT3] to DM-Flux-UT3 in the names of the two main files and within the INI file as well. It seems that now I can get both to appear and what follows is my review of the map of whatever thread in which this is posted.:)
Since this one was released first, I'll review it first. This one is closer to the original and I liked the ambient sounds, changes to blue/green "flux" lines on outside, inside banners, inside blue sparks, and inside purple "flux" lines to give it more atmosphere. Gameplay and bots seem to be slightly better than in the other UT3 version. I liked flying up to the top of the purple "flux" lines and then flying straight down. I think I enjoyed playing this one more than the original UT version.
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InsiteReviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]
thanks Skaarjmate, i have to agree :original ambiants sounds converted are pure kill and add a lot to the map athmosphere, one was named "wood cracking noise" or something like that