Compatibility: PC, PS3 version will hopefully come within this week.
Description: A medium/large sized CTF map set inside a tropical cave. (3 months dev time), Please note that this map will not run very good on older computers.
Ingame description: - During an exavation trip in outer space, a group of explorers found their way to an unexplored planet. They settled down in a cave surrounded by what turned out to be an entire ocean of water empowered by energies of the sun that causes anything around it to live for an eternity.
"Problem with your map. It has black boxes in it. When you capture for example a blue flag and look at the empty flagstand it is a huge black box instead of the empty flagstand. I have got this on my cooks for a while and I am actively trying to fix.
I tried to report this problem to Epic but no avail, "
I won't release the PS3 version of the map with that bug. So unless there is a way to fix this issue, PS3 players will not be able to play this map.
"Problem with your map. It has black boxes in it. When you capture for example a blue flag and look at the empty flagstand it is a huge black box instead of the empty flagstand. I have got this on my cooks for a while and I am actively trying to fix.
I tried to report this problem to Epic but no avail, "
I won't release the PS3 version of the map with that bug. So unless there is a way to fix this issue, PS3 players will not be able to play this map.
Did you contact euchreplayer23 and ask for his help?
I downloaded the final and you made a very nice map here. I really like the lighting for some reason, it flows well. While I am not a CTF player, it works well in Greed as it's not too confining with the routes. You have options and space to move around. Great job.
just fyi the map play like a charm on my athlon but i still have a horrible fps result on my main pc( it s the only map to do that...)...no idea wtf is happening....quite funny though
here s a little video to show how it look & my settings, it seem to be something around the central area ....if u find something i ll be in nterrest to know ;)
-- Edited by Bl!tz on Wednesday 9th of December 2009 08:14:17 PM
just fyi the map play like a charm on my athlon but i still have a horrible fps result on my main pc( it s the only map to do that...)...no idea wtf is happening....quite funny though
here s a little video to show how it look & my settings, it seem to be something around the central area ....if u find something i ll be in nterrest to know ;)
-- Edited by Bl!tz on Wednesday 9th of December 2009 08:14:17 PM
Bro, perhaps your problem is that V-Sync isn't enabled??
I personally wouldn't bother playing UT3 or any modern game with V-Sync disabled, the higher frames do nothing for us if they are all choppy. (but don't worry Bl!tz this is just my strong habit, if it crashes your game forget about it)
V-Sync serves a very very important purpose IMHO, consoles couldn't even begin to function with-out it, PC's can really benefit from it as well.
-- Edited by 1xTrEmE on Thursday 10th of December 2009 01:36:56 AM
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#uck the laser pointer .. I use a stinger mini-gun .......
lol...i have vsync off since i have note that my ut3 crash more often with it (i agree results are a bit better but habitually i am not annoyed by that difference; i mean it dont jump to eyes if u re around 150/200fps)
i tryed with vsync on; fps "jumped" from 8 to 15 in the central area + from 30 to 45 in the rest of the map.....and after 1.27 mn my ut have crash down... bah...np i m not gonna spam this thread , it was just to tell to thrallala but it s probably just an uncompatibility between my rig and this map....lol^^
@zergling: on the phenom(4x3.5ghz/2x9800gtx+) 8fps in the middle of the map and 30 fps around the bases with vsync off on my athlon(2 x 3.2ghz/8800gt) all is fine 50fps in the middle of the map and 70fps in otherplaces (around the flag bases) with vsync off.....:p
-- Edited by Bl!tz on Thursday 10th of December 2009 01:22:39 AM
yeah zergling but.... no!... a drop down to 45 fps is just annoying but to 12...haha it s not possible and not playable...i have built this PC with UT3 top rendering as only target and i rarely see it under120 fps...quite always to the limit i have fix: 150 fps
sli problem confirmed by a guy with same problem on same map (specs:2 x GTX295 and a i7 920 @3.6ghz)....and same 12fps exactly with sli......at least AMD is not guilty..héhéhé
problem fixed for him too with sli off...
srry jon for the multispam on yer threads...though i dunno why it appear for us on yer baby only...no luck ;)....feel free to delete in some dayz
-- Edited by Bl!tz on Thursday 24th of December 2009 02:57:38 AM
hey thrallala; i think it can perhaps help you to understand what was the problem between ur map and some sli systems, here are the two pms i had from gagorias who had same problem on intel cpu with a sli of gtx295
so it work with the sli on now ....lol...i just have to type some words :p
Hey again. Load the level and type "show bsp" in the console (without quotes) and let me know if it fixes the problem for you as it did for me. Strange but it seems to be the BSP walls he has behind the lifts on the side structures in the middle are causing the problem. Trying to find out why!
Yo Merry Xmas to you too dude. I just knew there was one thing in particular in the level that was causing the problem, somewhere near the lifts.
I,m fairly clued in about debugging levels, been mapping on and off since the original UT ( honourable mention in phase 4 of the MSUC) so I thought I'd give a few things a go and whammo found it, twas easy, it was only the third thing I tried.
I,m of the impression it has something to do with the material he is using, perhaps a shader bug in the vid drivers although I,m not sure why only SLI would cause the problem!
Other then that don't know, I cannot seem to open the level properly in the editor to find out for sure as most of the textures are missing when I do, including the culprit.
Anyways glad we managed to figure out the problem, perhaps we could to ask the level designer for a redo on the textures to see if it is indeed the problem! I,m sure where not the only ones using SLI and it is a shame that such a nice level may go begging for some.
I tested this earlier hosting a map with 11 bots n 3 players on my system. I'm also experiencing sever framerate issues in the center of the map.(running SLi)
I tested this earlier hosting a map with 11 bots n 3 players on my system. I'm also experiencing sever framerate issues in the center of the map.(running SLi)
when u re on the map ,open the console and type "show bsp" without the quotes.....and hop ;)
I'm getting back to this map in a couple of weeks hoping to get the SLI issue solved and if I do, there will be a 1.1 version of the map (only for PC though). So if there's any other things you might want to see changed for this version, then let me know!
You still get bad fps is some places but I got a crap GTS 250 that is 9800 GTX+.
rofl !ok ok i think all your mates that have a 9800GTX + are mad to read that! THE MAP PLAY LIKE A CHARM WITH A 9800GTX+.....IF U disabled SLI!!!.....
if u play that map with sli!.....even with a sli of GTX295 u ll have bad results....
lol....poor rathalos ! when i think to his rig.....oioioioi.....reading that!!......hahaha; it can be XMas for him to have all ur crap parts :p^^
-- Edited by Bl!tz on Friday 22nd of January 2010 10:36:34 AM
Hahaha... Oh yes it really would be a very merry XMas! But since my current rig can't be upgraded without spending tons o cash on a new case and PSU just to be able o upgrade my CPU and Graphix card, I might as well buy a new computer! Besides my computer is fine for mapping, and if i aint broke don'e fis it! replace it! I'll save up for a year or two and go all out on my next rig. If it's worth doing, It's worth overdoing!!!
And ya, I hear that tons of people should be getting great performance but don't because they don't turn off sli.
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"There is a fine line between Sanity and Insanity. Luckily I have White-Out."
Alright I'm running 1280x720 windowed med/high settings on my laptop ATI HD 3650 1gb. I get 22-41fps.
It looks really good and I had a lot of fun playing it. I found it really easy (with 10 bots) to get the flag back. I like how there are so many ways to go and they're all interesting and work well too though. Very nice ;)
I like this map. I think it would be a lot more fun with REAL players (not bots) haha.
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Motivation is tangible.
Current Project:DM-Asahito - 25% Complete (thread) (Feb 25, 2012)
Now that I'm thinking of releasing a 1.1 version there's 1 thing I could really need some help with. The flares I use for the crystals looks good but they seem to flicker a lot (appear and then disappear where they are not even supposed to be seen), does anyone have any idea of how I could fix this?
If I can't find a fix for it, they will definitely be removed completely and that I would really like to avoid. :(
Uh I saw somebody named "sneh" on or "sehn" or something on the udk forums that was talking to hourences about lens flares. they figured out how to have it fade in and out. I'll look for the link in a bit. right now i gotta eat dinner though :D
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Motivation is tangible.
Current Project:DM-Asahito - 25% Complete (thread) (Feb 25, 2012)
It looks like a bright magical world way above the playing field, but we will never go there because we're all far too groovy (oops, sorry, flashback;)). This map has good lighting and shadows and I like the different colored crystals and the total atmosphere with the ambient sounds. The ramp is a fairly obvious path, so I'm glad all the side paths were in there and definitely make it more interesting. The bots seem to play this one just OK, but not too bad.
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