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Post Info TOPIC: CTF-Eternity


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CTF-Eternity
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PC Download: http://www.mediafire.com/?muzjedy4mjd
http://ut3.ut-files.com/index.php?di...F-Eternity.rar
http://www.ut-x.net/View-document-de...-Eternity.html

PS3 Download:http://www.filefront.com/15096395/CTF-Eternity.rar/

Name: CTF-Eternity

Version: Final

Compatibility: PC, PS3 version will hopefully come within this week.

Description: A medium/large sized CTF map set inside a tropical cave. (3 months dev time), Please note that this map will not run very good on older computers.

Ingame description: - During an exavation trip in outer space, a group of explorers found their way to an unexplored planet. They settled down in a cave surrounded by what turned out to be an entire ocean of water empowered by energies of the sun that causes anything around it to live for an eternity.

Screenshot:



Credits:

Stevelois - Beta testing + suggestions
Odedge - Beta testing + suggestions
Lord_PorkSword - Beta testing + suggestions
Bl!tz - Beta testing + suggestions
euchreplayer23 - PS3 testing
Diesalot - Beta testing + suggestions
TIPPER - Beta testing + suggestions
Bane the Zergling - Beta testing + suggestions
poppersia - PS3 Cook
Hourences - Tutorials
Epic Games - UT3 Content
Drummer.unr - Glowing Mushrooms
_N_ - Exporting UT2004 Meshes
Claes "Nurb" Engdal - Inspiration from DM-Worm
Mclogenog, SuperAlgae, Cooloola, Cr4zyB4st4rd, Firefly - Suggestions

Next map - Winter themed outdoor+indoor map for Domination, might also release it for Death Match

-- Edited by Thrallala on Wednesday 9th of December 2009 04:01:32 PM

-- Edited by Thrallala on Wednesday 9th of December 2009 07:43:36 PM

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Connoisseur of Bourbon!

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Excellent! I'll be giving this a good run tonight!! thumbsup.gif

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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yeah congratz mate ; nice job ;)

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crocodile dundee

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I forgot to post in here.

Excellent I'll try tonight.

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Sadly, PS3 version doesn't work properly.

"Problem with your map. It has black boxes in it. When you capture for example a blue flag and look at the empty flagstand it is a huge black box instead of the empty flagstand. I have got this on my cooks for a while and I am actively trying to fix.

I tried to report this problem to Epic but no avail, "

I won't release the PS3 version of the map with that bug. So unless there is a way to fix this issue, PS3 players will not be able to play this map.

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Feedback-Master ..

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Thrallala wrote:

Sadly, PS3 version doesn't work properly.

"Problem with your map. It has black boxes in it. When you capture for example a blue flag and look at the empty flagstand it is a huge black box instead of the empty flagstand. I have got this on my cooks for a while and I am actively trying to fix.

I tried to report this problem to Epic but no avail, "

I won't release the PS3 version of the map with that bug. So unless there is a way to fix this issue, PS3 players will not be able to play this map.



Did you contact euchreplayer23 and ask for his help?

I downloaded the final and you made a very nice map here.  I really like the lighting for some reason, it flows well.  While I am not a CTF player, it works well in Greed as it's not too confining with the routes.  You have options and space to move around.   Great job.


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Yeah, Euchreplayer23 tested the PS3 version and found the bug

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Ok, PS3 version is now working, download link @ first post

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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just fyi the map play like a charm on my athlon but i still have a horrible fps result on my main pc( it s the only map to do that...)...no idea wtf is happening....quite funny though

here s a little video to show how it look & my settings, it seem to be something around the central area ....if u find something i ll be in nterrest to know ;)




-- Edited by Bl!tz on Wednesday 9th of December 2009 08:14:17 PM

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crocodile dundee

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Your setting are only set to mid range and all of the stuttering is that fps being low all over the place?

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its me .. i'm back

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1xTrEmE wrote:

The map looks very cool Thrallala
Bl!tz wrote:

just fyi the map play like a charm on my athlon but i still have a horrible fps result on my main pc( it s the only map to do that...)...no idea wtf is happening....quite funny though

here s a little video to show how it look & my settings, it seem to be something around the central area ....if u find something i ll be in nterrest to know ;)




-- Edited by Bl!tz on Wednesday 9th of December 2009 08:14:17 PM



Bro, perhaps your problem is that V-Sync isn't enabled??

I personally wouldn't bother playing UT3 or any modern game with V-Sync disabled, the higher frames do nothing for us if they are all choppy. (but don't worry Bl!tz this is just my strong habit, if it crashes your game forget about it)

V-Sync serves a very very important purpose IMHO, consoles couldn't even begin to function with-out it, PC's can really benefit from it as well.


-- Edited by 1xTrEmE on Thursday 10th of December 2009 01:36:56 AM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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lol...i have vsync off since i have note that my ut3 crash more often with it (i agree results are a bit better but habitually i am not annoyed by that difference; i mean it dont jump to eyes if u re around 150/200fps)

i tryed with vsync on; fps "jumped" from 8 to 15 in the central area + from 30 to 45 in the rest of the map.....and after 1.27 mn my ut have crash down...
bah...np i m not gonna spam this thread , it was just to tell to thrallala but it s probably just an uncompatibility between my rig and this map....lol^^


@zergling:
on the phenom(4x3.5ghz/2x9800gtx+) 8fps in the middle of the map and 30 fps around the bases with vsync off
on my athlon(2 x 3.2ghz/8800gt) all is fine 50fps in the middle of the map and 70fps in otherplaces (around the flag bases) with vsync off.....:p

-- Edited by Bl!tz on Thursday 10th of December 2009 01:22:39 AM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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here too i want to tell that the map isnt guilty of my fps results; seem to be in relation with the sli of my rig

without sli: up to 120 fps

with sli:12 fps.....

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crocodile dundee

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I have a big drop in fps when looking down the center of the map and I don't even SLI.

It' can go from 150 down to 45 fps it must be all of the textures and stuff etc.


Bl!tz SLI must have seem flaws in it.

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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yeah zergling but.... no!... a drop down to 45 fps is just annoying but to 12...haha it s not possible and not playable...i have built this PC with UT3 top rendering as  only target and i rarely see it under120 fps...quite always to the limit i have fix: 150 fps

sli problem confirmed by a guy with same problem on same map (specs:2 x GTX295 and a i7 920 @3.6ghz)....and same 12fps exactly with sli......at least AMD is not guilty..héhéhé

problem fixed for him too with sli off...

srry jon for the multispam on yer threads...though i dunno why it appear for us on yer baby only...no luck ;)....feel free to delete in some dayz


-- Edited by Bl!tz on Thursday 24th of December 2009 02:57:38 AM

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I don't even get up to 45 fps in the first place on any map. Unless I go down to 840 by 480 res in which case I get 60 fps on most maps.

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...

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Well, just playing the final few minutes ago & my FPS was at least at 60 or more with my old single GF9800 GT.

It seem like there is something happening in specific cases with Nvidia 2xx GPU series. I didn't have any prob with my Radeon HD4870 neither.

Don't worry Jonatan, look like you can't really do something about it.

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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hey thrallala; i think it can perhaps help you to understand what was the problem between ur map and some sli systems, here are the two pms i had from gagorias who had same problem on intel cpu with a sli of gtx295


so it work with the sli on now ....lol...i just have to type some words :p

Hey again.
Load the level and type "show bsp" in the console (without quotes) and let me know if it fixes the problem for you as it did for me.
confused.gif Strange but it seems to be the BSP walls he has behind the lifts on the side structures in the middle are causing the problem.
Trying to find out why!




Yo Merry Xmas to you too dude.
I just knew there was one thing in particular in the level that was causing the problem, somewhere near the lifts.

I,m fairly clued in about debugging levels, been mapping on and off since the original UT ( honourable mention in phase 4 of the MSUC) so I thought I'd give a few things a go and whammo found it, twas easy, it was only the third thing I tried.

I,m of the impression it has something to do with the material he is using, perhaps a shader bug in the vid drivers although I,m not sure why only SLI would cause the problem!

Other then that don't know, I cannot seem to open the level properly in the editor to find out for sure as most of the textures are missing when I do, including the culprit.

Anyways glad we managed to figure out the problem, perhaps we could to ask the level designer for a redo on the textures to see if it is indeed the problem!
I,m sure where not the only ones using SLI and it is a shame that such a nice level may go begging for some.


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Ok, I will release a 1.1 version when I've fixed this, will send it to you first for testing when I think I've fixed the issue.

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Connoisseur of Bourbon!

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I tested this earlier hosting a map with 11 bots n 3 players on my system. I'm also experiencing sever framerate issues in the center of the map.(running SLi)

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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Lord_PorkSword wrote:

I tested this earlier hosting a map with 11 bots n 3 players on my system. I'm also experiencing sever framerate issues in the center of the map.(running SLi)




when u re on the map ,open the console and type "show bsp" without the quotes.....and hop ;)



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...

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I didn't have any prob with all the testing I did but I'm not running SLI. I didn't get any odd FPS with my old BFG GF9800 GT.

But I'll give the 1.1 a try & also check that show bsp command.


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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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yeah steve it s very specific to sli systems

with sli on =12fps

with sli off=up to 150fps :p

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...

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Yep, this is what I've read. I hope that Jo will find the issue !

I'm very curious to try that command on my own stuff later this week.

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I'm getting back to this map in a couple of weeks hoping to get the SLI issue solved and if I do, there will be a 1.1 version of the map (only for PC though). So if there's any other things you might want to see changed for this version, then let me know!

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crocodile dundee

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You still get bad fps is some places but I got a crap GTS 250 that is 9800 GTX+.

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...

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Since there will be a 1.1 version, I'll post what I was talking about on Epic when you release it.

It's easy things to address so it shouldn't be long to do.

Will try to post that info asap.

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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Bane the Zergling wrote:

You still get bad fps is some places but I got a crap GTS 250 that is 9800 GTX+.



rofl !ok ok i think all your mates that have a 9800GTX + are mad to read that! THE MAP PLAY LIKE A CHARM WITH A 9800GTX+.....IF U disabled SLI!!!.....

if u play that map with sli!.....even with a sli of GTX295 u ll have bad results....

lol....poor rathalos ! when i think to his rig.....oioioioi.....reading that!!......hahaha; it can be XMas for him to have all ur crap parts :p^^





-- Edited by Bl!tz on Friday 22nd of January 2010 10:36:34 AM

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crocodile dundee

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Bl!tz wrote:

 

Bane the Zergling wrote:

You still get bad fps is some places but I got a crap GTS 250 that is 9800 GTX+.



rofl !ok ok i think all your mates that have a 9800GTX + are mad to read that! THE MAP PLAY LIKE A CHARM WITH A 9800GTX+.....IF U disabled SLI!!!.....

if u play that map with sli!.....even with a sli of GTX295 u ll have bad results....

lol....poor rathalos ! when i think to his rig.....oioioioi.....reading that!!......hahaha; it can be XMas for him to have all ur crap parts :p^^





-- Edited by Bl!tz on Friday 22nd of January 2010 10:36:34 AM

 




 ROFL big time yesbiggrin I was stupid not look specs wise.



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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lol Jeremy ;)
yeah...took me quite one hour to stop laughing :p

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Bl!tz wrote:

 

Bane the Zergling wrote:

You still get bad fps is some places but I got a crap GTS 250 that is 9800 GTX+.



rofl !ok ok i think all your mates that have a 9800GTX + are mad to read that! THE MAP PLAY LIKE A CHARM WITH A 9800GTX+.....IF U disabled SLI!!!.....

if u play that map with sli!.....even with a sli of GTX295 u ll have bad results....

lol....poor rathalos ! when i think to his rig.....oioioioi.....reading that!!......hahaha; it can be XMas for him to have all ur crap parts :p^^





-- Edited by Bl!tz on Friday 22nd of January 2010 10:36:34 AM

 




Hahaha... Oh yes it really would be a very merry XMas! But since my current rig can't be upgraded without spending tons o cash on a new case and PSU just to be able o upgrade my CPU and Graphix card, I might as well buy a new computer! Besides my computer is fine for mapping, and if i aint broke don'e fis it! replace it! I'll save up for a year or two and go all out on my next rig. If it's worth doing, It's worth overdoing!!!

 

And ya, I hear that tons of people should be getting great performance but don't because they don't turn off sli.



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crocodile dundee

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I'm not running Nvidia SLI rofl. I found 45fps low :)

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Monster Hunter

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45 is high on very small DM with low res lol But in windowed mode all looks fine!

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Unreal Old Friend

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Wow my quick reply just didn't show up haha.

Alright I'm running 1280x720 windowed med/high settings on my laptop ATI HD 3650 1gb. I get 22-41fps.

It looks really good and I had a lot of fun playing it. I found it really easy (with 10 bots) to get the flag back. I like how there are so many ways to go and they're all interesting and work well too though. Very nice ;)

I like this map. I think it would be a lot more fun with REAL players (not bots) haha.

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Level Designer

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Thanks for commenting.

Now that I'm thinking of releasing a 1.1 version there's 1 thing I could really need some help with. The flares I use for the crystals looks good but they seem to flicker a lot (appear and then disappear where they are not even supposed to be seen), does anyone have any idea of how I could fix this?

If I can't find a fix for it, they will definitely be removed completely and that I would really like to avoid. :(

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Unreal Old Friend

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Uh I saw somebody named "sneh" on or "sehn" or something on the udk forums that was talking to hourences about lens flares. they figured out how to have it fade in and out. I'll look for the link in a bit. right now i gotta eat dinner though :D

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Unreal Old Friend

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tutorial: http://forums.epicgames.com/showthread.php?t=662703

q&a: http://forums.beyondunreal.com/showthread.php?t=183975

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Unreal Old Friend

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Thrallala, you produces superb map but its maps all have a playability problem:
either goal room  either between the middle of the map and bases.
It does not prevent me to appreciate your work.

Prob:
- flag room
I cannot understand how stairs can be left? (or not modified)

-main entrance : entry to the kamikaze - therefore unused

-sniper position
Apart from the lifts players cannot take cover:
a tunnel from left to right below the RL could balance (or on elevating the pillars around the RL)




-- Edited by BloodK1nG on Monday 14th of June 2010 12:05:26 AM

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I take this opportunity to give my freeback on CTF-Thermostate.
CTF-Thermostate have a great atmosphere but I have constantly streaming texture problem, textures blink.

I've played it on internet and I've noticed:
-There are several area where it has too many possibilities, of confrontation in these areas can easily lose orientation:
-a slightly steeper angle
-here, no problem offline, but online I have many difficulties to move if a player has the RL
-handrails would be better in the opposite direction


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Thanks for the feedback :)

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Unreal Old Friend

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It looks like a bright magical world way above the playing field, but we will never go there because we're all far too groovy (oops, sorry, flashback;)). This map has good lighting and shadows and I like the different colored crystals and the total atmosphere with the ambient sounds. The ramp is a fairly obvious path, so I'm glad all the side paths were in there and definitely make it more interesting. The bots seem to play this one just OK, but not too bad.

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