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Post Info TOPIC: Annoying weapon switching problem


Unreal Old Friend

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Annoying weapon switching problem
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There is a very annoying issue if I "pickup" weapons from an enemy. Sometimes it happens that I automaticly "switch" to this new weapon, even though "weapon switch on pickup" is OFF, and even if the new weapon is the same weapon like the weapon I am using at the moment. evileye


Look at this video:
http://www.rs-ateg.de/temp-video/Weapon_switching.wmv

I frag the bot with my Rocket Launcher, and his RL is dropping down. Now I run over it and I automaticly "switch" from RL to RL... confuse
Of course this only is 1 second, but the time is definitively lost time.

Is there something wrong with my settings or what is this?



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Unreal Old Friend

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I have just noticed that "weapon switch on pickup" is shown as OFF in the Game settings menu,  but in the UTGame.ini I have found:

[UTGame.UTInventoryManager]
bAutoSwitchWeaponOnPickup=true


wtf...??  evileyeevileyeevileye

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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do u use mapmixer or something like that?

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Unreal Old Friend

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Bl!tz wrote:

do u use mapmixer or something like that?




No...no



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Unreal Old Friend

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Seems to be a server issue, I'm working on it.

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Unreal Old Friend

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FIXED...

bAlwaysAllowWeaponPickup=True => bAlwaysAllowWeaponPickup=False

xd.gif (OMG...)lol

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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rofl....so many lines ! haha ;)

good hunt again^^

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Unreal Old Friend

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I have recently seen that "weapon switch on pickup" is displayed as OFF in the Game settings menu, yet in the UTGame.ini I have found:

[UTGame.UTInventoryManager]
bAutoSwitchWeaponOnPickup=true

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