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Post Info TOPIC: PS3 Cooking n Titan content!


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PS3 Cooking n Titan content!
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Can PS3 stuff with Titan content be cooked now?
I noticed in the Nano thread that it possibly can.  If so where are the latest PS3 tools to do it?

Thanx in advance! biggrin

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euchreplayer23 has PM'd me instructions on how to cook Titan content for the PS3. 
I'll try them in the next few days and see if I can get it working then will let yaz know.

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Something you need to take into account is the uncooked file size. Even if the titan pack assets can be cook, if the file is to big, something like 170 MB, it won't work neither even if everything work out well in the cooking process.

Me & Tharallala on Epic forums have the same problem. Our uncooked file size is to big.

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Regarding PS3 + Titan cooking, I got this from eurcherplayer22 a while back. Never tried it though;

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We will use the DM-stealthbender.UT3 as an example. Okay? A_Vehicle_StealthBender.upk & VH_StealthBender.upk are the packages.

Move them from the C:Programfiles to somewhere like C:\Users\*****\Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\Script make a copy of the original and keep them save. Very important.

Open the editor, open these packages, open them for editing in the command line.
obj savepackage file=CTempToDelete.pkg package=VH_StealthBender

If u go to the GB far left tab under VH_StealthBender should be able to right click and get options like duplicate rename etc..... Now the only thing you have to do is re-import the textures. I use GIMP as my texture but whatever will do. Print screen and bring it over to GIMP save it under the exact same name as the texture. Reimport that new texture(s) into VH_StealthBender over the older one. All the texs must be done (reimported). You can use GIMP or if you know a texture ripper software that works good on UT3 assets. Save the file in the script file over the original one. (remembering that you have a backup on your desktop.)If u don't have texs then just save.

Close the editor, open unrealfrontend. Type DM-Stealthbender in the command line press cook.

Code:
StaticMeshActors will be removed from cooked files.
Static Light actors will be removed from cooked files.
Loading base level ..\UTGame\CookedPC\Script\DM-stealthbender
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM2.upk
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PS3.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCache-PC-D3D-SM2.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCache-PC-D3D-SM3.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCache-PC-D3D-SM4.upk
Cooking A_Vehicle_StealthBender
Cooking VH_StealthBender
Cooking DM-stealthbender
Cooking [Seekfree Standalone] DM-stealthbender


The assets always get cooked b4 the actual "map", any titan assets u have in maps need to be in there uncooked format in order to cook them for the PS3. If you don't get it, I can send/link you the titan assets I have uncooked. Just be sure to save the originals somewhere else if you uncook them wrong.

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