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Post Info TOPIC: Redeemer & Weapons Respawn


Unreal Old Friend

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Redeemer & Weapons Respawn
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Is there a way to use Weapons Respawn only for the Redeemer and let the other weapons stay all the time? For more fair gameplay I would like the other weapons to be available all the time, but the Redeemer imo should only spawn a few times in a game.

Has anybody an idea how to solve that? evileye

My server is running UTComp3v4b2 .

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Unreal Old Friend

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There are some maps which look really good with Bloom and DOF, but for some others I would like to have this disabled, especially when playing the map in an online match.



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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karen wrote:

There are some maps which look really good with Bloom and DOF, but for some others I would like to have this disabled, especially when playing the map in an online match.


 ...sure....but.....let me ask please:.... why..... in this topic ???? biggrin



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Unreal Old Friend

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I have just noticed that "weapon switch on pickup" is shown as OFF in the Game settings menu, but in the UTGame.ini I have found:

[UTGame.UTInventoryManager]
bAutoSwitchWeaponOnPickup=true


wtf...?? evileyeevileyeevileye


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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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Rehan125 wrote:


I have just noticed that "weapon switch on pickup" is shown as OFF in the Game settings menu, but in the UTGame.ini I have found:

[UTGame.UTInventoryManager]
bAutoSwitchWeaponOnPickup=true


wtf...?? evileyeevileyeevileye


 lol....evil yeah! biggrin

....oh....and welcome aboard wink



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Connoisseur of Bourbon!

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Regarding the weapons disappearing you could decompile the weapon stay mutator and then code an alternative version of it that doesn't affect the Redeemer.

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