Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: Tree Models


calculating Pi by hand

Status: Offline
Posts: 768
Date:
Tree Models
Permalink  
 


Hi mates,

I just want to recommend you a nice little tool, called tree[d]. It's an easy to handle alternative to speedtree. The feature set is limited of course but it has a major advantage over speedtree: tree models are real static meshes and therefore not as performance heavy as speedtrees, and you can export your models to blender for doing manually adjustments afterwards (the free udk speedtree version has this option disabled). Well and last but not least it might come handy for all you UT3 addicts that don't use speedtree at all.

The prog is free for both, non-commercial and commercial use - as long as you don't sell a tree model pack smile

Homepage: http://www.frecle.net/index.php?show=treed.about

 

Here's a udk screeny with a single model that I just made in treed:

treed_tree1nbk7y.jpg



-- Edited by mAlkAv!An on Monday 21st of May 2012 03:35:19 PM

__________________

Blog

Nichts wäret ewiglich, nur die Natur bleibt bestehen.



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4265
Date:
Permalink  
 

superb model , i like the "luxuriant" aspect compared to UT3 "plucked" ones

....& nice find to spare ressources smile



__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-2xMSI GTX780Lightning-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-CORSAIR VengeanceM65 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

Thanks for this nice find! I bookmarked it.
Free for commercial use? Neaaaat.

__________________


Amateur UT mapper

Status: Offline
Posts: 735
Date:
Permalink  
 

Cool find Malk thanks for posting. smile.gif

I'd have to say the upside of simplicity is it will be fast to learn and use.



__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Great Malk, THX for sharing !!!

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



calculating Pi by hand

Status: Offline
Posts: 768
Date:
Permalink  
 

I just made a leaf texture for you guys. It will fit very well for the square leaf planes.

The source picture is taken from cgtextures.

leaves1d_12tlye.jpg leaves1d_tree1wiahz.jpg

Download: http://www.mediafire.com/?zlrekj6kp43q6pa

If you have questions about tree[d] or the export pipeline to blender and UE3 feel free to ask

__________________

Blog

Nichts wäret ewiglich, nur die Natur bleibt bestehen.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Nice looking :D

Sorry but which is the square leaf planes ? Are you referring to the stock meshes ?

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Connoisseur of Bourbon!

Status: Offline
Posts: 2895
Date:
Permalink  
 

+1 thanks Malk for posting this rather interesting prog!

__________________

I like playing with stuff!



calculating Pi by hand

Status: Offline
Posts: 768
Date:
Permalink  
 

stevelois wrote:

Sorry but which is the square leaf planes ? Are you referring to the stock meshes ?


 When you make a tree model in tree[d] or speedtree there is usually a square plane for each leaf or group of leaves.

It's important to make textures that cover that whole space because of perfomance reasons. If you take the picture of a lengthy (f.e. 1:2 or 1:4 ratio) branch with leaves and just put it on a square texture, there will be a noticeable frame drop.

 



__________________

Blog

Nichts wäret ewiglich, nur die Natur bleibt bestehen.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Ah, ok.

So if I understand correctly, the mesh ration must be 1:1 in order to use those textures ?

Nobiax made this pack a while ago & I was wondering if I could use your textures on those meshes since it look 1:1 ?



__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



calculating Pi by hand

Status: Offline
Posts: 768
Date:
Permalink  
 

Yes. For tree[d] the rotation is already correct. I can't tell for nobiax models but the texture will fit otherwise :)
Btw, you can also do the texture rotation in the material editor, just saying.



-- Edited by mAlkAv!An on Wednesday 23rd of May 2012 03:59:13 PM

__________________

Blog

Nichts wäret ewiglich, nur die Natur bleibt bestehen.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Great THX :D

Yep, I know how to rotate the textures :)

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Unreal Old Friend

Status: Offline
Posts: 99
Date:
Permalink  
 

I Saw this Tree[d] application before i joined UOF.
- i thought it was a great idea, but then it made me realise how i might be able to make simple trees in 3DSMax.

- i made a upk with a few Generated tree's, imported these into 3dsmax and had a play around.
- i think i might be able to make simple trees and vegetation from scratch now. :)

- so in review.
* Good application
* even better for simplify the creation of more complex tree's
* provides a window to the world of 3d modelling for the beginner

...and if i find this "genereated_trees.upk", that i created, people are welcome to it.
^^ it also works well with some of the udk foliage and textures i made to imitate the udk ones removed from dm-albatross after i was refused release.
[ferns for example.]

__________________

 Unreal Videos:http://www.youtube.com/user/ColdBloodedSamurai

UT3 Old, New & Phys X Server: Check your Browser :)

Unreal Info, Content & projects:http://unrealbyfusilade.wordpress.com/ 



calculating Pi by hand

Status: Offline
Posts: 768
Date:
Permalink  
 

In my opinion the biggest disadvantage of treed is that you can't use tree leaves of different shapes (or custom leave planes at all). So you either end up with a lack of variation and a rectangular look or with a bad performance.

If you use 3ds max there are a few good plugins for generating trees, like TreeGen for example.



__________________

Blog

Nichts wäret ewiglich, nur die Natur bleibt bestehen.



Unreal Old Friend

Status: Offline
Posts: 54
Date:
Permalink  
 

This gives me hope, I'm not very good at making trees!

Ta

__________________


Newbie

Status: Offline
Posts: 1
Date:
Permalink  
 

which is the square leaf planes ? Are you referring to the stock meshes ??????

__________________

== www.chessrivals.net ==

 

Page 1 of 1  sorted by
 
Quick Reply

Please log in to post quick replies.



Create your own FREE Forum
Report Abuse
Powered by ActiveBoard