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Post Info TOPIC: Unr_E_al1


Unreal Old Friend

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Unr_E_al1
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  • Title                   : [Wip]Unrealone, disguised as Unr_E_al1...
  •                          - can be read as "Unreal one", or "Unr Episode 1 built on my own"
  • Version              : Version 0.0 
  • Release Date     : Currently taking too long....
  • Author(s)           : TKBS
  • Description         : Unreal 1 - UT3  
  • More information : http://unrealbyfusilade.wordpress.com/unreal-projects/ut3-projects/ut3-rtnp/
  • Download Link    :Working source is available for people who can contribute
  • Additional Credits : : To the original authors and Epic (for unreal), Lord_PorkSword(for Legacy)

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Important Info : Template Thread to prevent hijack of other similar projects

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Current Progress:

  • probably same position as Sly was when he made his post. Approx 95% Vortex.unr done 
  • working on level events, lighting and special effects/ sounds needed
  • Improved dispersion pistol (power level 1 DONE) [based on LPS version]
  • Improved UI_Scene optimisation [based on LPS version]
  • 34+ maps imported
  • Coding started and some other stuff (bits here and there)
  • Ambient creatures idea started, also thinking about AI creatures (nali cow and rabbit etc)
  • + all the other stuff i have done like Unrealx weapons that might be useful

 ================================================================

The project is stupidly big, the last thing i want is 3 different versions of Vortex and no other maps, so now i come to you all for input.

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Help would be appreciated, it is encouraged:

Many things can save me countless hours with community help;

  • events in Kismet
  • helping code translator events 
  • Converting old files to usable format (really need help with this because my Milkshape 3D free trial has ended aahhhh!!)
  • Any textures or models that would fit (unreal1 pickups etc)
  • How to code a translator event ?(mine is buggy, i have source i can provide but needs work) - maps get too big with kismet; code is smaller faster and more efficient
  • a main menu  etc

================================================================

Short video:

  • (video is shot from in game, lowest settings, raw footage, changes have been made since this video)

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Other video's related to this project (& its contents):

https://unrealbyfusilade.wordpress.com/unreal-projects/ut3-projects/ut3-rtnp/video-logs/

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Have a think about what is going to be needed and please post links, tutorials, resources or ideas here  

Please keep the discussion of this topic specific to this Website (Unreal Old friends).. don't link/ discuss anywhere else for obvious reasons

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 Edit:

  • @ LPS is it possible to grab the source for legacy; bandages, automag, etc etc? The health pack and bandages will save alot of time and they are awesome LOD pro :)
  • Thread will change now and again as i post more stuff


-- Edited by TKBS on Wednesday 3rd of September 2014 03:58:49 PM

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Unreal Old Friend

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I know < a week is a bit much for a bump but im trying to make a really big effort here. I get the impression i might be wasting my time, hopefully everyone is just busy fingers "§". Without official reply from LPS or Ma!k im a little stuck.
* Also, without the game code im totally screwed tbh.

Some more info has been added, there's now about 6 very short pages here: unrealbyfusilade.wordpress.com/unreal-projects/ut3-projects/ut3-rtnp/

Help! :)



-- Edited by TKBS on Monday 8th of September 2014 07:54:07 PM

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...

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I know you contribute a lot for the community smile

But I wonder why you don't use UDK or UE4 instead for this big project confuse



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Unreal Old Friend

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Update:

========================================

========================================

  • Going to take a little break from vortex and start NyLeve. 

========================================

 



-- Edited by TKBS on Sunday 14th of September 2014 11:47:22 PM

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UT3 Old, New & Phys X Server: Check your Browser :)

Unreal Info, Content & projects:http://unrealbyfusilade.wordpress.com/ 



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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nice mate, i like the old scool style...it should give to the player feelings very close to thoses we had 15 years ago

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