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Post Info TOPIC: 3D Tut: BSP To Static Mesh: An Entire level


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3D Tut: BSP To Static Mesh: An Entire level
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DM-Roughinery Converted to 1 Static Mesh 

  • Explains what is required to turn your BSP into Static Mesh.
  • Drastically Improves lighting and performance
  • Simple Steps for what is needed to get 3D Models into Unreal Engines
  • Shows an Entire level converted to BSP 
  • Allows BSP mappers (who cannot 3DModel) to create Modular mesh for multiple uses & become 3D Modellers
  • Turn Months of hard BSP mapping into an improved, manageable & small file, that can be importing into UT3, UDK, or UE4 or previous engines :)  

 

Notes:

  • It is recommended that a core Subtractive shell is built and that the internally geometry is turned into modular mesh.
  • My example in the video is a bit extreme
  • The examples i have previously given on the forums are more suitable to this approach (The Unreal Gold Remake for example) 

 

Please feel free to comment, the video is a few minutes over what i wanted, but i thought it was best to show it RealTime, rather than have a BluePeter "here's what 1 i did earlier" approach.

 

 

 



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