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Post Info TOPIC: UT4: Lost to Memory


Connoisseur of Bourbon!

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UT4: Lost to Memory
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Here's some screenies of a low grav map, for the new UT, that I've started working on!

Original image:

Original URL for the image:  http://ellixus.deviantart.com/art/Lost-to-memory-409016614

Details:
The map will be heavily BSP based(mainly due to the fact I have zero modelling skillz).
Map navigation will be using a combination of low grav jumps and teleporters to get players around the arena. (maybe jump pads as well)
Player count probably for 2-4 players!
I'd like to keep the lighting as per the original image...keeping my standard of strong coloured lighting!
Background buildings will stay as background and the ruined platforms will make up the arena itself, although they will be laid out differently to accommodate gameplay!

Current WIP:







-- Edited by Lord_PorkSword on Thursday 8th of October 2015 03:41:32 PM



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Unreal Old Friend

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That's my kinda sky.
i still have no idea how to even get started lol

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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very nice mate....even shining on untextured stuff ...the lighting looks so powerfull in the new engine +.+

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Connoisseur of Bourbon!

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hmmm, very weird. I had a thread over at the Unreal forums on this and it's now been deleted...  cry



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There was a forum reset, roughly 6 hours ago (good thing they're making backups regularily). I guess someone tried to mess with the Unreal Engine forums or maybe something went wrong during a software update, I don't know exactly.
But 6 hours ago, the last 22 hours of activity were lost, posts and threads that were hosted in that time were gone.

Now it is back up and running fine though.

 

Nice architecture by the way!
Well, now that BSP seems to be fixed, I guess you can go nuts with BSP! Not sure how it influences the performance nowadays, but good luck with your project, I'm looking forward to the end result!



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Connoisseur of Bourbon!

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errr um, I wouldn't say BSP is entirely fixed. You still get holes if you bend the blocks in strange directions...but it's more flexible than the previous engine.

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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BSP is like king kong.... noone can chain him

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Where is the "Take my money!" button?! Damn this looks so cool! Having such a environment in the new UT game, this is gonna be awesome as hell and I'm really looking forward to this. Despite that, this picture reminds me of the swimming islands level from Tomb Raider 2 and I really liked this level, just because it was a unique design, compared to the other levels, and it looked fabulous. Keep up the good work! Can't wait to see more of this! :)

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VaLkyR_Anubis wrote:

Where is the "Take my money!" button?!....


 ROFL...  try to map on UE4 and for sure you ll find it wink



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its me .. i'm back

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Bl!tz wrote:
VaLkyR_Anubis wrote:

Where is the "Take my money!" button?!....


 ROFL...  try to map on UE4 and for sure you ll find it wink


 Shoot try to just join the forums over there and make a post and you'll find it. wink



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Connoisseur of Bourbon!

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Haven't had much time on this but here's a small update!

 

Lost_nu_zpsf8d54452.jpg

 



-- Edited by Lord_PorkSword on Saturday 19th of July 2014 06:23:15 AM

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Connoisseur of Bourbon!

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I noticed some usable meshes in the newest builds of UT!




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Unreal Old Friend

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Holy..! That looks great already, it has an own style and doesn't look like it has reused meshes at all, keep going LPS! Get this in the game!



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Padum Tsh!

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Damn, great to see you still on it LPS.

This looks really nice. Is this an original port from the UT3 BSP? It seems too complex to be a port from UT3 BSP.
I believe I just dejavud that I already asked this.. but haha my brain is getting older.. :D

I will follow this more actively. Keep up the great work LPS.
Good to see you are all doing okay btw :)

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Connoisseur of Bourbon!

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Restarted from scratch a few nights back as some static meshes are available in the UT editor, fortunately these are castle themed meshes which is what I was after.

Most of what you see in the latest screenshot is mesh based with only the platform floors being BSP.

I know Epic are going for simplistic, clean visuals with the new UT, but I'm going to keep doing what I enjoy. I may not even make this low grav anymore. My WIP space map has taught me that the bots in the new UT are too skilled in low grav environments where they can pick you off quite easily when sailing through the air.
Here's an updated pic with the last platform I worked on(same one as on the UoF Facebook page):



-- Edited by Lord_PorkSword on Monday 5th of October 2015 11:27:53 AM

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Unreal Old Friend

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Epic's style isn't that visually überclean either. So don't worry. So far your work looks very clean!
Oh and those arches look like 3D models of the arches that could be seen in Unreal and UT99 maps, e.g. like those in DM-Agony! Awesome! Are they self-assembled with an arch and brick mesh or are those stock assets provided by Epic!? :O

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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this "mono-color" stlyle is very nice...it fits like a glove to the space theme & to the stars lights.....good job so far

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Updated pics:





-- Edited by Lord_PorkSword on Tuesday 6th of October 2015 03:29:02 PM

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Unreal Old Friend

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ive just dl the new ut4,,have not played yet but used to make maps for 2004. Is there a new tool kit for the new ut4 or what are you using?

map looks awesome



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Connoisseur of Bourbon!

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The current version of the UT editor has a bunch of assets in it which can be used. Everything in the pics above is stock assets from the editor.

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Here's a pic of pretty much all the platforms. Maybe one or two more will be built. Once these last ones are done I can work on the actual level layout to see how it works.



-- Edited by Lord_PorkSword on Wednesday 7th of October 2015 04:20:16 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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harmony everywhere.....nice job....really

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Layout is done!
Map is setup for normal grav!

It still needs some tweaks(mainly extra cover here and there) but apart from that it seems to flow well. I need to add two teleporters in and link them too.
Bots are bastards as expected in an open map!

Here's a bunch of extra 'UoF visitors only' pics showing the layout:








View from the Flak platform:



-- Edited by Lord_PorkSword on Thursday 8th of October 2015 03:36:58 PM

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Connoisseur of Bourbon!

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Quick vid:


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As I mention on UT4 forum. I really dig the update m8 :D

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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nice video....and what a map !

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Connoisseur of Bourbon!

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Alpha build here: www.mediafire.com/download/3jl62tsip8di74u/DM-LosttoMemory-Alpha001-WindowsNoEditor.pak
I also did the upload to UTstore option as well!

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