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Post Info TOPIC: DM-Valon


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DM-Valon
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Name: Valon
Game type: DM / TDM
Version: 1.0
Players: 6 - 10
Requirements: UT3 + patch 2.1 + Titan Pack
Story / Histoire:

Valon, a communication relay station between the city and the orbital station Cubicon, was once located on the roof of a building. Because of the city air pollution and electromagnetic fields generated by other communication towers, it was of the utmost importance to isolate Valon. Then, Valon was relocated in the upper atmosphere, well above the great city. These days, all Valon communication systems are fully automated. So no human intervention is required. Therefore, Valon is an excellent place to organize tournaments. You're now in...

Valon, station relais de communication entre la cité puis la station orbitale Cubicon, était autrefois située sur le toit d'un édifice. À cause de la pollution atmosphérique de la grande ville et des nombreux champs électromagnétiques des autres tours de communication, il était de la plus haute importance d'isoler Valon. Par conséquent, Valon a été relocalisée dans la haute atmosphère, bien au dessus de la grande cité. De nos jours, les différents systèmes de communication de Valon sont entièrement automatisés. Donc aucune intervention humaine n'est requise. Par contre, Valon s'avère un excellent endroit pour l'organisation de tournois. Vous en faites maintenant parti...

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Downloads:

GoogleDrive (main)UT-Files (mirror)


Installation:

Extract the archive into “My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps” directory. If this folder is not currently on your system, you can safely create it. The archive contains :

DM-Valon.ini
DM-Valon.txt
DM-Valon.ut3
DM-Valon_LOC_int.upk

Details:

I wanted to build a map with complex brush work, something like I did with Amyrade but creating another design and using only custom textures. I've encounter few issues in the development caused by the high amount of brushes and their complexity. Many months of hard work as been put into this level. So now, I can say "Enjoy" !!! For the records:

Brushes: 3156
Pointlights: 2331
Spotlights: 90
Blocking volumes: 140
Static meshes: 142



-- Edited by stevelois on Monday 16th of June 2014 03:45:10 PM

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Connoisseur of Bourbon!

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Grats on release Steve!
Very fine work Mate!

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THX buddy biggrin

It was about time damn it & I'm very happy with this release aww BSP is still alive smile



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Checkmate mate.

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Very nice work bro. Great to see this final.

I'll make you a new video soon!

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Map Packs for Unreal Tournament 3

Internal Coördination of the UOF4 Low Poly Map Pack



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DarK wrote:

Very nice work bro. Great to see this final.

I'll make you a new video soon!


THX biggrin

I'm looking forward the video héhé smile



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Unreal Old Friend

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I'm glad to see this map made it to the final level! Playing this map for the first time was a blast and kinda blew me away, because it is such a vivid and good looking map. Gonna play the crap out of this map, hehe! Nevertheless, thanks a lot for this map and keep up the good work! You rock! :)

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Unreal Old Friend

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Good gameplay, z-axis, flow, connectivity, item placement and clean textures/design/shadows; bots could be better and don’t fall into void with stupid bots. I figured it was about time I posted my mini-review for this map and others here.:)

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Insite Reviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]


Unreal Old Friend

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Also, looking at this again, I really do like the textures/meshes including domino-like stuff and the skybox.:)

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Insite Reviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]
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