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Post Info TOPIC: [WIP] Desert Environment


calculating Pi by hand

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[WIP] Desert Environment
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Hi mates,

trying something different this time.

 

I'm working from this Uncharted 3 concept art by Robh Ruppel:

http://gamersblock.net/gamefluid/?p=3520

 

Since this is a wip thread I'll post step by step screens from beginning to completion.

This is the first time I'm doing this kind of work. So if anybody got some crits or suggestion please post here, espacially when it comes to overall composition.

 

Here's what I got so far. Please note that many meshes are either placeholders or not yet final. Background is also missing completely.

desertenv01_001u4yzw.jpg

 

 

desertenv01_002c8y9s.jpg



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...

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It's to early to say anything, it depend what's your goal buddy smile

It's a nice start for sure biggrin



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calculating Pi by hand

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Next shot:

desertenv01_0036gq5r.jpg



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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looking good mate... are u gonna model some squeletons ?i mean how close to the original do u plane to go?

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calculating Pi by hand

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Not sure yet. I won't do an exact replication but trying to get the overall atmosphere.

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Padum Tsh!

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Looks very nice dude.

You have been one busy bee ;o Are all those walls different meshes?

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Connoisseur of Bourbon!

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I'm very interested to see how this turns out Malk!
Looking good so far!

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calculating Pi by hand

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DarK wrote:

Are all those walls different meshes?


 Some are duplicates. As for those with the brick texture there are 3 small and 3 large wall meshes.

 

 

desertenv01_005q3y7m.jpg



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calculating Pi by hand

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double post,

does anybody know what these things are supposed to be?
http://www.abload.de/img/abandonedvillage016lu91.jpg

Looks like some kind of shade maker to me but I wasn't able to find a real world reference plus it's also looking slightly strange in terms of stability.



-- Edited by mAlkAv!An on Thursday 8th of August 2013 09:58:15 AM

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Padum Tsh!

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Looks like some decorative clothes to me. Reminds of the stock version of the UN_Flag mesh.



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Connoisseur of Bourbon!

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Judging by the poles, on the background one, I reckon it's the remains of a fabric shade cover Malk.
Think of an outdoor shade cloth!
Something like the thing on the pic on this page www.structureflex.com.au/ except it's all torn.

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Yep definitely cloth, often seen in middle eastern countries as roof over buildings like the one in the picture there :)

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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i was thinking to something like that Sahara "bivouac":

bivouac.JPG

 



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Connoisseur of Bourbon!

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Nice find there Bl!tzy!!
Same setting and everything!

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calculating Pi by hand

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Thanks for all the answers and links mates. I'm trying to get some decent results by using blenders cloth simulation.

 

Here's a pic of the wall meshes, which are all mapped to a tileable brick texture. I'm using vertex colors to blend some cracks and also sand.

desertenv01_wallasset8co13.jpg

 

 

desertenv01_006pkkkr.jpg



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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top notch mate... very realistic , do u plane to add some "blur" to the whole scene? (to fit to the wind + sand natural "fog")

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Wow, me like biggrin



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