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Post Info TOPIC: UnrealEd Importing Problems


Unreal Old Friend

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UnrealEd Importing Problems
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Need Help ASAP!

I am a 3d modeler who is jsut getting into map making in UnrealED with my friend Broski270.

 And whenver I import a model I get: ASE Importer Error: Did you forget to include geometry AND materials in the export?  and it cannont have textures applied to it.

I use Pro engineer to make the models, save it as a .stl. I then open it in rhino and export it to 3ds Max with default settings. From 3ds Max I export it as a .ase to UnrealdEd. Howevre this error measure pops up: 

 

Here is what I typically do: With images.

1: I save the model as an .stl

2: I import it to Rhino

3: I export it as a .3ds

4: I import it to 3ds Max

5: I export it as an .ASE

6: I import it into UnrealED

7: Rename the package, and group

8: Then this comes up: ASE Importer Error: Did you forget to include geometry AND materials in the export?

9: It doesn't show up here.

10: But It shows up when I click on all.

And I cannot apply a texture and it will not show up in the level even though I place it down.

 

If anyone  can help me out on the way they found a fix for this I will much appreciate it. Thank you.

 

 

 



-- Edited by AssassinMonLV on Tuesday 14th of May 2013 12:58:25 AM



-- Edited by AssassinMonLV on Tuesday 14th of May 2013 01:06:08 AM



-- Edited by AssassinMonLV on Tuesday 14th of May 2013 01:07:01 AM



-- Edited by AssassinMonLV on Tuesday 14th of May 2013 01:07:45 AM

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Unreal Old Friend

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Because the attach images were messed up sorry

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Unreal Old Friend

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Hahaha Nick the attached images were fine. Anyways yeah, I've been trying to import these into the map we are working on and its just not working. Here's a few screenshots of the results. If we go in-game, the static meshes are not visible at all. It's as if they don't even exist. confuse



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-Broski


Padum Tsh!

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Uhm, I have seen this before. Here are some things you should check.

1.

It could to start with be a "Visibility" issue after Importing. Have you tried pressing W to hide/show Static Meshes in your viewport? Are enabled on default, but pressing a wrong button happens once in awhile.

2.

Have you tried creating a normal flat BSP surface, click on the upper face, and import the mesh then?
If you import the mesh without defining what surface (by clicking) the mesh will be imported upon, then the mesh will imported "Upon" nothing, and both your mesh and your cursor will fall the most lower point of the map.
In which it will create the illusion that the mesh is not there, but in reality its just miles away of your current viewport position.

3.

I see you use Rhenoceros, did you try to check the checkbox "Save Textures" before Exporting?
I dont know if this will cause an individual export of the Textures as well, but you can try to check the box before exporting for the textures.

If something comes to mind as well, I will try and post it here as well, because I'm all out of options furtheron.
Perhaps the other boys know something as well too.

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Unreal Old Friend

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Just wanted to add something and clear up any possible confusion. I had placed them on the pier (bsp), so #2 does not apply to us. You could see the object in the editor, but not when you do a Test Play. #1 does not apply either, we could clearly see it in the editor. #3, we'll have to see what Nick says, cause I have absolutely no 3D experience and I have no idea what he did.

Thanks for the response by the way.

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-Broski


Unreal Old Friend

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I haven't done what you listed as #3 becuase it doesn't have a texture applied from an outside source;however, I will try that. You never know it may work!

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Unreal Old Friend

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DarK wrote:

Uhm, I have seen this before. Here are some things you should check.

1.

It could to start with be a "Visibility" issue after Importing. Have you tried pressing W to hide/show Static Meshes in your viewport? Are enabled on default, but pressing a wrong button happens once in awhile.

2.

Have you tried creating a normal flat BSP surface, click on the upper face, and import the mesh then?
If you import the mesh without defining what surface (by clicking) the mesh will be imported upon, then the mesh will imported "Upon" nothing, and both your mesh and your cursor will fall the most lower point of the map.
In which it will create the illusion that the mesh is not there, but in reality its just miles away of your current viewport position.

3.

I see you use Rhenoceros, did you try to check the checkbox "Save Textures" before Exporting?
I dont know if this will cause an individual export of the Textures as well, but you can try to check the box before exporting for the textures.

If something comes to mind as well, I will try and post it here as well, because I'm all out of options furtheron.
Perhaps the other boys know something as well too.


 Thanks, but I tried it and it didn't work. 



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Unreal Old Friend

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Upload an image of your 3ds max settings just before you click export
- showing the file name and directory used to export a file does not help resolve your issues.

- Showing the exact setting and checked/ unchecked boxes prior to export will help ...

- i can only comment on the editor or the 3ds max software


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Unreal Old Friend

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These are my export options.



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