Apologies for all the questions after each other, but hope ya'll can help me haha
My CTF-Rising map is finished (Will post Beta soon!) So I was messing around with some CameraActors in the Kismet and made a cool scene with a purpose to play in the "Waiting for match to start" screen.Its just a flyby of parts of the map. This works fine at level startup and looks cool. So I decided to make a UIScene with the text: ""UOFLP - CTF Rising - For 10 - 16 Players"" fitted in the left corner of the screen, to run along with the Scene. (Hope you all could follow me thusfar)
But:The UIScene is not being showed at the same time as my Scene is running! Is it even possible to run UIScene at the same time a scene plays without scripting? (Kismet function?)What it does now: It pauses the clip, to show the Text in the left corner of the screen for 5 seconds (Since I used a Delay 5.00 sec. between my Open Scene and Close Scene), then starts playing the scene.What it should do: Shows the text on the left side of the sceen continuesly, while the scene is playing! Anybody have any experience with this? Or know how to solve? I'll post a screenie if its too confusing.
My Leveldesign PortfolioAbove link is updated (:
My Levels for Unreal Tournament 3:
DM-Unlimited ~ DM-Animus ~ CTF-Rising ~ CTF-Embargo ~ CTF-Seraph ~ CTF-JigokuMap Packs for Unreal Tournament 3
Internal Coördination of the UOF4 Low Poly Map Pack
Nevermind! Got it working! The kismet sequence trigger needs to be "Level Loaded and Visible", instead of "Level Beginning"
And both the UIScene and the Scene Camera sequence may NOT be connected.
Cool, glad you got it working. I messed around with the UIScene stuff in Fith. I actually ended up removing it since in my case, it didn't function the way it was supposed to. The other thing to note is that it didn't work in multiplayer i.e. it didnt' even show up at all in a multiplayer game. So, if working online is something you care about, you should test it on a server early before you put too much work into it.