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Post Info TOPIC: UIScene in Kismet Scene


Padum Tsh!

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UIScene in Kismet Scene
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Apologies for all the questions after each other, but hope ya'll can help me haha biggrin

My CTF-Rising map is finished aww (Will post Beta soon!) 

So I was messing around with some CameraActors in the Kismet and made a cool scene with a purpose to play in the "Waiting for match to start" screen.
Its just a flyby of parts of the map. This works fine at level startup and looks cool.

So I decided to make a UIScene with the text: ""UOFLP - CTF Rising - For 10 - 16 Players"" fitted in the left corner of the screen, to run along with the Scene. (Hope you all could follow me thusfar)

But:
The UIScene is not being showed at the same time as my Scene is running!hmm Is it even possible to run UIScene at the same time a scene plays without scripting? (Kismet function?)

What it does nowIt pauses the clip, to show the Text in the left corner of the screen for 5 seconds (Since I used a Delay 5.00 sec. between my Open Scene and Close Scene), then starts playing the scene.

What it should do: Shows the text on the left side of the sceen continuesly, while the scene is playing

Anybody have any experience with this? Or know how to solve? I'll post a screenie if its too confusing.





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Padum Tsh!

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Nevermind! Got it working!

The kismet sequence trigger needs to be "Level Loaded and Visible", instead of "Level Beginning"

And both the UIScene and the Scene Camera sequence may NOT be connected.



-- Edited by DarK on Saturday 27th of April 2013 07:09:44 PM

__________________

My Leveldesign Portfolio
Above link is updated (:

 

My Levels for Unreal Tournament 3:

DM-Unlimited ~ DM-AnimusCTF-Rising ~ CTF-Embargo ~ CTF-Seraph ~ CTF-Jigoku


Map Packs for Unreal Tournament 3

Internal Coördination of the UOF4 Low Poly Map Pack



Unreal Old Friend

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Cool, glad you got it working.  I messed around with the UIScene stuff in Fith.  I actually ended up removing it since in my case, it didn't function the way it was supposed to.  The other thing to note is that it didn't work in multiplayer i.e. it didnt' even show up at all in a multiplayer game.  So, if working online is something you care about, you should test it on a server early before you put too much work into it.



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