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Post Info TOPIC: DM- ScraperDeck [MediaFire03]


Unreal Old Friend

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DM- ScraperDeck [MediaFire03]
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Mirror's Edge {Based} Content [Update 07/06]

- new d/l here: 

http://www.mediafire.com/?4exjtz7bsncbfky

http://www.mediafire.com/download/4exjtz7bsncbfky/SDeck_Beta3.rar

 

 Thanks    

 

Notes:

 - It's been a year since i used this editor to the extent needed, so go easy on me. 

 



-- Edited by TKBS on Friday 7th of June 2013 11:48:19 PM



-- Edited by TKBS on Friday 7th of June 2013 11:48:43 PM

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Unreal Old Friend

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DM- ScraperDeck Beta 01
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Spoiler

edit: ^^ all irrelevant now.



-- Edited by TKBS on Sunday 12th of May 2013 12:03:22 AM

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...

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ScraperDeck [Free Content]
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Like the mix of white / orange & it look very nice overall :D

Wall metal meshes & decals look very cool too :)



-- Edited by stevelois on Monday 8th of April 2013 11:28:20 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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yeah the techy stuff is nice, but now the car looks....ehhhh....terrible ;)

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Unreal Old Friend

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Thanks for looking guys, really appreciate it.

- feel free to comment about potential gameplay + weapon placement ideas, i have started ripping up the scene for UT3 gameplay, there is alot more variation.

- @ Bl!tz... your saying epic cars looks bad?
-- Lol yeh i know + i totally agree LOL.
- sorry epic hehe

.....but did you notice i added real collision to it ?

*HU_City {Plus}

- step 1

* Exported +  added new collision + new UV's,

- step 2

* i need to ... make new materials and do cubemaps -

check the progress notes; Cubemaps are not yet done, but i will keep you posted ...

** If you use the new Epic HU_City cars content, you can create an alpha for the windows and make your own cubemap, i just do my cube maps last becuase i like to have the the map complete to Render2Texture.- same for the glass.

^^ The HU_CityPlus content can be released after the map is complete. New cars will be texture wrapped.

 

Thanks All

p.s. if anyone still plays ut3 ... War-DowntownPlus is now on my server

- atm it just has tank blocking volumes where they should be [steps at prime nodes]. some changes to ascetics and ammo counts etc/ more will come each month



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Padum Tsh!

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I dont know if this is based on a realistic floorplan yes or no, but this is coming from the pictures:

Your meshes look good, although either the specular feels just a tiny bit too bright and normal feels abit to strengthened in comparison to the brick texture on the walls.

I also like the decals. Nice job on those. The orange arrow seems too bright to not be lighted by a light source though. A somehow smaller amount of emissive would somehow help its purpose to act like a Decal.

Not much to notice further then some small texture misalignments (Check spot on the open ceiling just above the Level 1A Decal. A vertical line in the BSP source is visible)

Looks like a nice and cool map, but I wont play it until a definite beta. Just for the sake of not destroying the purpose of a WIP :)



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Unreal Old Friend

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DM- ScraperDeck [MediaFire]
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Thanks to all so far for the tests.

-[OLD STUFF]

Spoiler

* Remember everything you see... is either Mirror's Edge content - or a complete replica/ remake, whether it be textures, mesh, or shadows. Stock ut3 mesh [like the arrow] will be improved i promise.

- sometimes i have completely remade a texture from scratch- also alot of content is still the ME stuff with only minor changes
- Credit is only due to me for the immense amount of time and effort it takes to replicate this stuff and hopefully improve/ integrate it correctly into UT3 -[which sadly- may not be good enough i fear]



-- Edited by TKBS on Monday 29th of April 2013 08:04:32 PM



-- Edited by TKBS on Friday 7th of June 2013 11:45:09 PM

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Unreal Old Friend

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DM- ScraperDeck Beta 01
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Spoiler

edit: ^^ all irrelevant now.



-- Edited by TKBS on Sunday 12th of May 2013 12:03:59 AM

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RE: ScraperDeck [Free Content]
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Sorry, I didn't had the time to play the map yet no It's on my "to do list" smile

But keep it up m8, it's on the good way, no doubt biggrin



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Unreal Old Friend

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RE: DM- ScraperDeck
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just an image update for now but i am hoping to get beta 01 out by the weeks end - i have a few days off -so i get paid to make maps for 4 days yay :)

*need to practice my putting first those guys - standard getting old activity :)

-Thanks for being on your to-do list SteveLois :) - But you can wait until the playable beta is here - i just hope i got the map right.

Map Info
- Its a decent sized map;
- maybe mid-range player count
- reasonably simple bot paths so should be no problems with bots,
- a million problems with mesh i just cannot fix and finally i had to admit defeat.

- i think when the beta is complete i will consider that as step 1- and then start again from there to see if this can become a real map, but so far im happy with the way its going


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Really lke the update !

Sorry I didn't play the map yet, it is on my hdd but didn't had the time to open the map yet (I barely have the time to work on my own stuff).

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the sky is insane!! top job

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Unreal Old Friend

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RE: DM- ScraperDeck Beta 01
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D/L available, check the notes in the first post.

- Don't forget this wasn't supposed to be a 'competitive map' - just a fun conversion to get me back into mapping-

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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got message error while trying to D/L it with both IE and firefox....

 

fferror.JPG

 

ieerror.JPG



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It says it has been downloaded 6 times; so i think it works.

All @ Bl!tz:
- Thanks for trying Bl!tz, i think maybe you tried to D/L it before Gamefront registered it as live, on its system.
- Generally the link takes a few minutes to an hour to be 'Public'


- If you still have Trouble you can use the after download link [the thank you link] and refresh your webbrowser [Function 5] [F5]

http://www.gamefront.com/files/service/thankyou?id=23298262

Thanks

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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still not working.....even with google chrome....i hope the 7 times download count arent my trys....never mind i ll try again tommorow



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Doesn't work for me either

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Padum Tsh!

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Yup same here.. Tried with IE9, Chrome, Firefox but all not working. Hence you upload it somewhere else. Like Mediafire or something.

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Unreal Old Friend

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Thanks for the reports, the map downloaded for some people, not for everyone, i cannot explain this.

Spoiler



-- Edited by TKBS on Friday 7th of June 2013 11:45:41 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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common dude*! please upload it somewhere else (mediafire or so) or you ll not get too much feedback...

GAMEFRONT SUXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX !!!!

*: if u allow me to call you so of course....muhahaha



-- Edited by Bl!tz on Friday 17th of May 2013 03:27:55 PM

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Love your enthusiasm & appreciate it :)/

http://www.mediafire.com/?zv2x9z66qyq5b5h


*GameFront crap did not work for everybody So i continued to work on the map, then realized its crap lol.

-Gameplay needs alot of focus 

* Weapons need moving

* i want another level/ layer - but needs gameplay testing first..

* 1 Room [near the lil foliage area] has lame lighting, sorry- i just forgot about it.

- Glass effects are not what i would like.

{for now its my old kismet with 1 new idea tested (animation in 1 instance)}

- im not sure whether i should use code or stick with kismet or use animation-- mainly because kismet is within the map and not an additional file and animation is a mission.

^^also cubemaps are fing annoying/ coudl be improved maybe

- Lifts are now "E"functions with absolutely no indication of this .. and the lifts have no doors, again sorry these just have been left until the very end.

Thanks

 

p.s. feel free to comment as you like [a to-do list if u will] but consider the above first as these are effectively my to-do list



-- Edited by TKBS on Friday 17th of May 2013 11:21:59 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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thanks for the new link, D/Led it in a blink

just tryed it, mixed feelings about the gameplay though, this kind of layout remind me games like fear and others shooters
i liked some of your ideas and others less
i found very fun to jump on the trucks then i asked to me why i did it as there was nothing to collect there...same reflexion when i was Inside em....
as in some place u have too long alignements of health vials perhaps can u dispatch em in and on the trucks to make the climb more attractive...
i dont like too much toses vials alignements, it s quite unbalancing the match ...espacially when u add a helmet near them (overpowered places+ easy spot to camp and kill @ the end of the corridors with the portal)

some shadowing are very nice (the shadows on the cars through thoses grids is superb)

i was surprised with the lifts...they dont work (or i didnt find the way to get em working)

some détails i didnt like:

here wood on one side tiling on the other...without triming....
sd1.JPG

sd4.JPG
classic glasses would fit better imo

sd2.JPG

ROFL: how did u succed to drive that truck there? some magic?
sd3.JPG

nice map u ve got there, if u succed to organize a lil more the gameplay (item placement mainly and more z-axis imo)



texturing is original and add something new to this old UT3, thanks for your work and for sharing, keep it up



-- Edited by Bl!tz on Saturday 18th of May 2013 03:58:14 PM

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Unreal Old Friend

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lol @ your last image- { i realized that a long time ago and hoped no-one would notice- LOL}

Spoiler

Thanks alot Bl!tz - map is alot better after putting in all the stuff u said :)



-- Edited by TKBS on Friday 7th of June 2013 11:46:19 PM

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- is it too much to ask for you to suggest specific weapon placements please, i always like hearing where people would put weapons if they made the map

^^ i hope that is ok to ask/... Thanks!

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haha...sorry about the lift, E is my rocket launcher key....i use F to activate things....my fault...i need to read deeper and to take my pills in time +.+

sure i ll can post some ideas about weapons placement, will do later asap ....kind of familial surbooking today

by more Z-Axe i wasnt expecting from you to revamp the whole map....hopefully....but just to add some details like things to collect on the trucks or on this famous orange trim for example.....and to get the lift working....of course....aye, the geometry wasnt done for flying monkeys

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Unreal Old Friend

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So Beta_02 for you guys is my personal Beta_03;
- i drop a beta back without releasing so that i can ensure improvements.

- i think the only aspects i lack atm are atmospheric [additional ambience, sounds, cascade's etc]. but this is np as i have a million maps to take c+p from].

- Thanks in advance to anyone who tries and comments,

[Thread purged :)]

DOWNLOAD SAME AS 1ST POST

http://www.mediafire.com/download/4exjtz7bsncbfky/SDeck_Beta3.rar


P.S -

Sorry about the jumppads, i will have to come up with a better method of traversing heights



-- Edited by TKBS on Saturday 8th of June 2013 12:23:01 AM

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