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Post Info TOPIC: Comming soon!


Connoisseur of Bourbon!

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We at Unreal Old Friends all came together due to a love of modding for Unreal Tournament 3!  To this day we're still supporting Unreal Tournament 3, putting our artistic talents to good use!

Here's a teaser thread at what to expect from us, for UT3, in 2013!

leveliguess4_zps785665b8.jpg

More updates on this thread comming soon!  wink



-- Edited by Lord_PorkSword on Sunday 20th of January 2013 04:16:54 AM

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Connoisseur of Bourbon!

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Another teaser:

01_zps0e6f7ef6.jpg



-- Edited by Lord_PorkSword on Monday 21st of January 2013 02:08:48 AM

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Level Designer

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Another teaser:



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Connoisseur of Bourbon!

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Teaser #4! smile

 Diab-1_zpsdf598b12.jpg



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Padum Tsh!

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Even my GF doesn't tease me this much! biggrin 

Oh Eyegasm. biggrin 

Very nice everybody!



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...

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This thread is simply, greeeeeeeeeeeeeeeat !!!

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French cat under acid

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biggrin

screenshot00016.jpg



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stevelois wrote:

This thread is simply, greeeeeeeeeeeeeeeat !!!


 ...+1....cant find better words smile

 

@Seb: this brighty orange texture is superb!....and the reflexions on the ground!....awwwww biggrin



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Unreal Old Friend

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Some great stuff you guys! Can't wait for the finals!

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MauL wrote:

Some great stuff you guys! Can't wait for the finals!


 +1 Each one of those maps previewed above in its own right looks bad azz.

& Thank for the feed on your site and the link back. wink



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Unreal Old Friend

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1xTrEmE wrote:
MauL wrote:

Some great stuff you guys! Can't wait for the finals!


 +1 Each one of those maps previewed above in its own right looks bad azz.

& Thank for the feed on your site and the link back. wink


 Pics look beautiful on my site actually.  Will be hard to do another post and push it down LOL!



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Unreal Old Friend

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Looks great! can't wait :)

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Connoisseur of Bourbon!

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For any folk that haunt Facebook!  You can find us here.



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Unreal Old Friend

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Awesome, it's good to find you there. Just opened a facebook page myself. Loving the new map screens so far!



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Unreal Old Friend

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Hey! folks is any new uof pack on the wayh? those screenies looks appealing haha
I need these maps on my "buchaca" ( bug in english ), sexy sexy mmmm

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* A long time ago symphonyhell and i spoke about these type of maps and a map pack, not sure if he took all my advice but i do know i was left out of the loop on the pack as liek all other stuff..

- Anyway; im making changes to all the content i have made, as well as other much needed stuff.
- vctf-accursed is now getting worked on aswel as the GOW Environment packs and probably the Evil map pack since that uses teh same mesh that is all not uv mapped

- Accursed was always a big one as its a map + a developer pack; currently its at 766mb -
- as always; if anythign is wanted - just ask, i have had alot of requests from teh forums recently so now is the best time
- P.S. i also have code made that will work for the Unreal remake [save / load and the game code etc]


- - Oh and hi everyone- long time no skee!! [i got fibre and it pwns :) ]
http://img838.imageshack.us/img838/1342/acc13.jpg

 

**Edited - this is a preview thread for the UOF mappack, please refrain from posting pictures unrelated to the map pack**



-- Edited by Thrallala on Thursday 28th of February 2013 04:04:37 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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very nice m8....and nice lightning 



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Unreal Old Friend

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The OP says "Comming soon",
- sorry if i have posted in a place i am not allowed, however; There is absolutely No indication of this thread pertaining solely to any map pack,. Also, the thread title is not only unrelated to the apparent topic, it is also the wrong spelling.

- i would suggest that you change the title to indicate this, but then again, seems i the only person not allowed to post here.... no surprise really

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Level Designer

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Lol, u mad bro?!

I only changed it so your link is url tagged instead of img tags. No reason to be angry.

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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lol....i dont understand the problem either....but i m old n senile so....it s normal...please explain Dark m8....

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I dont understand the problem neither... confuse



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French cat under acid

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rofl

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Padum Tsh!

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Bl!tz wrote:

lol....i dont understand the problem either....but i m old n senile so....it s normal...please explain Dark m8....


 Hey your really getting senile! this is not my post Bl1tz brah! hahahaha.

This is from TKBS! 



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Connoisseur of Bourbon!

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ROFL!

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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.....+.+....to much hours driving trucks eat my brain....but yeah....:ROFL!!
...so...sorry dark m8s ( double lol here... i was referring to darksonny who posted some lines behind..)...

please TKBS...explain us what s the idea/subject/problem

 

....omfg!



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LOL biggrin

With the latest comments, I would rename the thread "Pills, comming soon!" ROLF smile



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French cat under acid

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It's been some days I don't past on the forum but I can see nothing goes better for our oncle !! it's really time to take a break Brotha Eric !!

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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@Steve:lol...yeah this thread is EPIC....i ll try to drive a full truck of pills to our headquarters...
@Seb:no break @ horizon before september bro....sadly ...i need now to add a fraqn update to be "allowed" to finish my trucker carrier (FIMO: costs a lot of money n time....but np it s normal to spend time and money when u begin a job....seriously, we walk on the head!!)

@TKBS:hey bro, is still symphonyhell mapping? not heared or read from him since ages...



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Padum Tsh!

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stevelois wrote:

LOL biggrin

With the latest comments, I would rename the thread "Pills, comming soon!" ROLF smile


 LOL! Its all good Bl1tz m8 (: Just wanna make sure I'm no suspect of the crime!



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Padum Tsh!

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NOVA wrote:

It's been some days I don't past on the forum but I can see nothing goes better for our oncle !! it's really time to take a break Brotha Eric !!


 LOL ya, you need a vacation mate! Why not come to holland? We have some great "Grass" here wink 

 Not sure it will mix with ya pills though confuse Haha biggrin



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French cat under acid

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Bl!tz wrote:

@Seb:no break [...] but np it s normal to spend time and money when u begin a job....seriously, we walk on the head!!)


cry  Yeah I know that, when I have started my new job 2 years ago, I have spend a lot of money to go to it... the governement say, you want to work?, go more far from your house, I say, yep, but they rise the gas price in the same time, ahah, f*** you b*tch... but hey man, it's the deal now...

Since I leave in the same place I work, damn what a keep of money, I'm feeling like a rich guy now ahah !

Seriously, Bon courage frangin smile

 



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Bl!tz wrote:

.....+.+....to much hours driving trucks eat my brain....but yeah....:ROFL!!
...so...sorry dark m8s ( double lol here... i was referring to darksonny who posted some lines behind..)...

please TKBS...explain us what s the idea/subject/problem

 

....omfg!


 

No excuses Bl!tz!  I'm the oldest guy here and even I was WTF'ing! biggrin



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Looks like i totally de-railed this thread- sorry guys
-- also @maul-- are you sure you are the oldest? -- hopefully you say yes and i don't feel so old anymore



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TKBS wrote:

Looks like i totally de-railed this thread- sorry guys
-- also @maul-- are you sure you are the oldest? -- hopefully you say yes and i don't feel so old anymore


 Damn I hope you've got me beat but I doubt it... drum roll.... 49... ouch there I said it again  (and again here: intro)



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Padum Tsh!

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Im 20 hehe! I'm UOF's baby mapper =D

I'm already thinking about pills..... PILLS!!!....



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Another teaser!

Diab02_zps64d89754.jpg



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Always good to see updates;

- i forgot to say before;

@ LPS the orange and yellow blending [smoek + fire] is very nice in the first image you post LPS, but i would like to see 3 different shades of black to grey{- maybe even 4 } + add distortion

- use a mask or alpha with varying shades of black [top]- black to  / dark grey

Middle - / grey/

- bottom grey to white etc  - this will just add a really nice transition if put into the mask

- 1 Question i would like an answer.

- Why do you members still focus on BSP so much?

- Static mesh - both casts and recieves shadows with higher contrast and better results.


- something else i want to see you members do for your maps is PLEASE - DO NOT USE the standard Pickup lights; just right click them and change them FFS
- example
* @LPS first image that pickup light destroys the entire map/ lighting + atmosphere
* @ NOVA - in your image the health pickup Blloom effects [due to high contrast]- again- completely destroys the otherwise [im sure] good work on lighting.

- P.S. still suckz ass you guys left me out of this [Boohoo- cries in corner LOL :) ], hopefully my work on the new map will raise some awareness. Or at least for once someone will take my knowledge to improve their work... one can only offer assistance, its up to others to take that advice or not.


- as for my Map progress - if anyone cares; its almost 100% mesh map now a really big acheivement for me even with simple mesh since i hate 3ds max- despite its painfull similarity to the Unreal Editor and have had a really really really **** 2 months:)

keep up the progress UOF'ers

^^ [U OLD F*Kers LOOOL - is that us?]

 

 



-- Edited by TKBS on Friday 12th of April 2013 11:32:17 AM

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TKBS wrote:
...

- 1 Question i would like an answer.

- Why do you members still focus on BSP so much?

Simple ; some like the good old fashion map like HOLP, some like very detailed map (like me) & some like a good balance between BSP / meshes like in UT200x. Except if your making your own meshes, the stock assets are limited, redundant, boring to work with. Working with CSG is outdated indeed but your not limited by the 6 years old stock assets. Making a BSP base map is also more challenging when it come to "adding details", this is a good challenge for yourself aww

- Static mesh - both casts and receives shadows with higher contrast and better results.

Indeed, if your mesh have a proper UV layout it will look good. Otherwise, it doesn't look any better. The fact that it cast shadows is good but it depend if it is needed in your map, many times, it is not required anyway. It's also a pain with heavy meshed maps (few thousands meshes) like my maps when it come to collisions, blocking volume & culling. You don't have those annoying aspects working with BSP smile

- something else i want to see you members do for your maps is PLEASE - DO NOT USE the standard Pickup lights; just right click them and change them FFS.

I understand that but it's a question of taste in this case. Personally, most of the time, I do like the fact there is a pickup light wink

- P.S. still suckz ass you guys left me out of this [Boohoo- cries in corner LOL :) ], hopefully my work on the new map will raise some awareness. Or at least for once someone will take my knowledge to improve their work... one can only offer assistance, its up to others to take that advice or not.

Heu... confuse I don't think no one here left you out at all. All forums are almost empty, that's a sad fact bleh Most of the UOF guy's are busy in RL. There is nothing personal m8. Speaking for me, I don't have the time to map for myself since I release CTF-Mako. I barely had the time to provide feedback for the CBP3 vol 5 private testing & almost "0" feedback to my UOF mates private projects cry Like us, we know that you have good knowledge of the editor & we don't look at you as a noob or from above.

^^ [U OLD F*Kers LOOOL - is that us?]

LOL biggrin

...


 



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Padum Tsh!

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- 1 Question i would like an answer.

- Why do you members still focus on BSP so much?

Lol, there is no fact based upon your argument saying "You members still focus on BSP". These are just sneak peaks.
Since most UOF'ers from here are used to heavy SM mapping. Only one that has alot of BSP maps around here is Nova, and Steve has released two recently.
My work consists out of BSP mapping only. I have never mapped a map with SM, since I dont like the stock SM's with the style I'm always aiming for.

- Static mesh - both casts and recieves shadows with higher contrast and better results.

Just my opinion, I see it completly different for multiple reasons:

- If I wanted a truely amazing creation I would have tried to make something amazing in UDK.

- Most people forget that the gameplay itself is the most important aspect of leveling. Higher contrast shadowing is just an example of detailing.
That is probably the reason why the HOLP franchise was so popular. These were are professional level designers cracking their brains focussing on Gameplay, but nobody really complained about detailing.
Especially when you focus upon UT3 in 2013, Nobody really cares anymore about high detailed maps, Sadly. Since the community dropped to about a very small and select amount of players which actually play this game because of the "gameplay" lol.
Wasn't this the case about a year ago already? :P

- something else i want to see you members do for your maps is PLEASE - DO NOT USE the standard Pickup lights; just right click them and change them FFS
- example
* @LPS first image that pickup light destroys the entire map/ lighting + atmosphere
* @ NOVA - in your image the health pickup Blloom effects [due to high contrast]- again- completely destroys the otherwise [im sure] good work on lighting.

Lol, another example of pure detailing. Nobody from the community really cares anymore about Pickup Lights or would even notice? LOL
If somebody other then you cares about this aspect, please raise your hand and I will subject to your holiness for detailing lol.

- P.S. still suckz ass you guys left me out of this [Boohoo- cries in corner LOL :) ], hopefully my work on the new map will raise some awareness. Or at least for once someone will take my knowledge to improve their work... one can only offer assistance, its up to others to take that advice or not.

Lol? We never left you out of anything I presume. How can we leave you out of something if we didnt even knew you wanted to join anything?! biggrin
You should have approached one of these old Farts on here if you wanted to join..
Since there were no Job applications available (LOL), I actually approached this team of amazing people (which they arebiggrin) myself to question if I could join in somehow upcoming work, and to show them that I could somehow blend in with my upcoming maps. And they gladly gave me the chance to join. aww

- Your advice always looks detailed and most mappers could make good use of your extended knowledge. I'm just doubting if you are being realistic about bringing up points regarding things like "Pointlights destroy the overall lightning" for UT3 mapping in 2013.
- As well as raising these points in the "Sneak Peak" thread isn't that smart move by telling these points. I suggest raising a new thread for any points you have, and leave pictures posted in this thread valued, since other people also come here.

No hard feelings, I'm just speaking logical arguments.



- as for my Map progress - if anyone cares; its almost 100% mesh map now a really big acheivement for me even with simple mesh since i hate 3ds max- despite its painfull similarity to the Unreal Editor and have had a really really really **** 2 months:)

Like I said before, raise a new thread for your work if you want to show something wink

keep up the progress UOF'ers

^^ [U OLD F*Kers LOOOL - is that us?]

 It ain't me, I'm a youngster LOL.

 



-- Edited by TKBS on Friday 12th of April 2013 11:32:17 AM


 



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DM-UOF4-MakoDuality_RC1.jpg



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Padum Tsh!

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stevelois wrote:

DM-UOF4-MakoDuality_RC1.jpg


 Woohoo! Looks great. Nice contrastssmile



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Unreal Old Friend

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Damn Steve, that is looking really beautiful. Nice choice of colors.

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THX bro's biggrin

Actually, the meshing is the hardest part for the moment ! Not sure about the lighting neither but anyway, it's progressing... slowly.



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Looks cool, can you make a parameter to change the mask- it looks great but ever so slightly repetitive on the black/ grey patches- and i am just being picky here... really picky coz it looks vnice

- i don't like gravity maps- is this gravitsed?
^^ is that a word lol?
- Shooting stars please :) - either custom or the stock snow emitter slightly tweaked is fine :)

-p.s. Stevelois have you got some new pipe mesh?- because the ut mesh sux and the Mirror's edge mesh just does not suit the effect i want, i would appreciate a link.

- also i have not see you post in a while- how you doing?

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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MauL wrote:

Damn Steve, that is looking really beautiful. Nice choice of colors.


 ...+1 nice job biggrin



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TKBS wrote:

Looks cool, can you make a parameter to change the mask- it looks great but ever so slightly repetitive on the black/ grey patches- and i am just being picky here... really picky coz it looks vnice

THX smile There is no mask m8, or I don't understand you well confuse It is intended to look that way color wise because I'm rather limited in texture choice & also I want the look to be techy / clean so I need to avoid to much colors with materials & push more on lighting instead.

- i don't like gravity maps- is this gravitsed?
^^ is that a word lol?

LOL, normal gravity. It does sound odd but, funny biggrin

- Shooting stars please :) - either custom or the stock snow emitter slightly tweaked is fine :)

Would be cool indeed but I have any idea how to make that. In fact, I wanted to add that feature in Amyrade aww

-p.s. Stevelois have you got some new pipe mesh?- because the ut mesh sux and the Mirror's edge mesh just does not suit the effect i want, i would appreciate a link.

Nothing new in regard of meshes in there. It's all about materials as CTF-Mako which took me an enormous amount of time to obtain that look wink

- also i have not see you post in a while- how you doing?

Goign well & RL keep me really busy m8, THX for asking & I hope your fine too !


 



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Bl!tz wrote:
MauL wrote:

Damn Steve, that is looking really beautiful. Nice choice of colors.


 ...+1 nice job biggrin


 

THX couzin biggrin

Let's see now what others have in the work héhé awwsmile



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Padum Tsh!

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risingpicture1.jpg



-- Edited by DarK on Tuesday 30th of April 2013 11:06:58 AM

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My Levels for Unreal Tournament 3:

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Unreal Old Friend

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i keep seeing these cubes and thinking about what i am currently working on [fixing old content for release] i could probably benefit from another cube mapper.

- let me know if your interested DarK -


- never said this before- but the name doesn't suit the map, and poke out the red/ white strips by an 8unit :)


- this map makes me really want to see around the corner - really interesting

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Padum Tsh!

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TKBS wrote:

i keep seeing these cubes and thinking about what i am currently working on [fixing old content for release] i could probably benefit from another cube mapper.

- let me know if your interested DarK -

Lol, my previous picture is a picture from a Quake3 remake map.. so.. I wouldn't define me a cube mapper lol.

But anyway, show me what ya got.

- never said this before- but the name doesn't suit the map, and poke out the red/ white strips by an 8unit :)

Lol, this isn't really an argument.. since you were not involved in either betatesting, nor have you only seen one picture.. so what would make a proper argument to say the mapname doesnt fit?  
There is lots of Z-axis movement in this map, so the name Rising would fit its purpose...

- this map makes me really want to see around the corner - really interesting


 



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Map Packs for Unreal Tournament 3

Internal Coördination of the UOF4 Low Poly Map Pack

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