Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: Import animation


French cat under acid

Status: Offline
Posts: 1608
Date:
Import animation
Permalink  
 


Do you know if it will be possible to import animation from a game based on Unreal Engine 2.5 ?

The animation I need are stored on .ukx packages, how can I import it on UDK ?



__________________

Specs: Intel i5 3570k - Asus P8H77-M - MSI N560 GTX-TI twin frozr II 1Go - 8Go DDR3 1600MHz - Asus Xonar D2X - HDD Seagate Barracuda 2To - SSD 840 EVO 500Go - win7 x64

UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

I think Malk will be able to help you, he imported the Skaarj too after all.

__________________


Connoisseur of Bourbon!

Status: Offline
Posts: 2892
Date:
Permalink  
 

It depends on the format of the animations themselves. But yes it might be possible.
Biggest issue is that you need to make sure the bone references/names match the ones on the model you plan to use the animations on. For example, older UT animations use different bone naming standards to UT3.
Last but not least you import the model, apply the animation package to it then setup a animtree to tell the model which animations to use defending on what state it's in. eg.. Run state uses run animation.



-- Edited by Lord_PorkSword on Sunday 18th of November 2012 10:26:28 PM

__________________

I like playing with stuff!



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4260
Date:
Permalink  
 

foufoune rose helped me out for the DM-UOF3-Insidious anim, the map is from ut2k4 imported, perhaps can u give it a watch, no idea what he did but it works (fire the tubes with robots in gives an anim)

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-2xMSI GTX780Lightning-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-CORSAIR VengeanceM65 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



its me .. i'm back

Status: Offline
Posts: 1059
Date:
Permalink  
 

Also Hoxx is good with coding and animations, if you PM him he'll answer.

__________________

#uck the laser pointer ..  I use a stinger mini-gun .......

The Offspring - Days go by

Sublime - Same Old Situation

 





French cat under acid

Status: Offline
Posts: 1608
Date:
Permalink  
 

Lord_PorkSword wrote:

It depends on the format of the animations themselves. But yes it might be possible.
Biggest issue is that you need to make sure the bone references/names match the ones on the model you plan to use the animations on. For example, older UT animations use different bone naming standards to UT3.
Last but not least you import the model, apply the animation package to it then setup a animtree to tell the model which animations to use defending on what state it's in. eg.. Run state uses run animation.


 Ok,

But my question is,

is it needed to use a soft like 3ds max between the package (or the files out of the package, like skeletal mesh .ukx, psa files...) from ued 2.5 and its importation on UDK ?

And better, could you point me a good tutorial (step by step with pics) to make that job (export an anim from a Unreal engine game -> import to UDK)?

Cheers !



__________________

Specs: Intel i5 3570k - Asus P8H77-M - MSI N560 GTX-TI twin frozr II 1Go - 8Go DDR3 1600MHz - Asus Xonar D2X - HDD Seagate Barracuda 2To - SSD 840 EVO 500Go - win7 x64

UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here

Page 1 of 1  sorted by
 
Quick Reply

Please log in to post quick replies.



Create your own FREE Forum
Report Abuse
Powered by ActiveBoard