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Post Info TOPIC: Unreal Old Friends Wallpaper Competition


Amateur UT mapper

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Unreal Old Friends Wallpaper Competition
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uofwallpapercompetition.jpg

Brief:

To create a scene in which encapsulates the Unreal universe:

Thematically an Unreal centric concept art directed towards where the author would like to see the next unreal franchise.  Ideally it should reflect action scenes that capture the essential fun of the game drawing from any of the Unreal games:

Unreal Gold (Fusion Map Pack,  Unreal Mission Pack: Return to Na Pali)
Unreal II The Awakening
Unreal Tournament 2003
Unreal Tournament 2004
Unreal Tournament 3

The scope can be either a historic or future looking. 

Judging Criteria

  • Adherence to theme. The work needs to be coherent.
  • Rendering has to be of a readable quality. (No unfinished/ muddy renders).
  • Limit of up to 5 submissions per author.
  • How novel the idea / concepts are (Original ideas only)

Prizes:

  Batman Arkham City,   Unreal Tournament III

  Dungeon Defenders with Complete DLC pack,   Mirrors Edge

 

batmanarkhamcity400.jpg  ut3400.jpg

 

dungeondefenders400.jpg  mirrorsedge400.jpg

Prizes distribution:

  First Prize: Your choice of game plus a copy of UT3
  Second Prize: The next available game game in the procession of Arkham City, Dungeon Defenders Collection, Mirrors Edge.
  Third Prize: The remainder game in the procession of Arkham City, Dungeon Defenders Collection, Mirrors Edge.

All prizes distributed digitally throught steam licences


Entry Requirements:

  •  You must have a Unreal Old Friends account.

  http://unrealoldfriends.activeboard.com

  • You must have a steam account (to redeem prizes).

 http://store.steampowered.com/
 

  •  Entrant must be at least 16 years old as of the 10th of December, 2012 to be eligible to enter the Contest.

 
 The contest will run for 3 and half months, to December 10, 2012
 

Submission Requirements

  • The completed entry ("Work") may be either a digital work created in a 2D or 3D software, rendered and submitted as a single or PNG or alternatively a 2D traditional work in any medium on paper, canvas or board scanned or photographed and submitted as a single PNG. 
  •  PNG are to be submitted at a final resolution of 2560x 1440 in landscape orientation.  Submitted as a compressed archive with a PNG and a text file detailing your name, age, contact email, UOF and Steam account names.  With a few lines about your piece up to a maximum of 100 words.

 

 

Submition Portal:  UnrealContest@lavabit.com

 

 

-The poster must be an original piece created for this contest.

-Any stock photos or textures must be linked to the source stock image (not just the provider) WE must be able to verify the stock as legitimate.  If the stock images were created by you - please credit as such.
 
-Judges can create submissions for fun, but CAN NOT be considered for a winning prize.
 
-Content should not incite hatred or violence towards anyone.  The author should endevour to submit work within a PG rating.

-The judges, and/or the staff of UOF reserve the right to decline a piece if we feel it to be overtly offensive or in bad taste.  In this event – you will be given the chance to defend your piece, and if necessary the opportunity to update your image.  
 
-Each piece should include a few lines form the author describing their masterpiece up to a maximum of 100 words.

-Upon completion your piece will be judged by the most creative use of media (wallpaper) and how well it encapsulates the unreal franchise and /or your vision for it's future direction.

 So all that's left to do is   Start your engines.



-- Edited by Achernar on Monday 17th of September 2012 04:55:07 AM

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Checkmate mate.

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Great idea :) Can't wait to see what people come up with :)

Hope this works out.



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Darkn3sSx wrote:

Great idea smile Can't wait to see what people come up with aww


 +1 biggrin



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Checkmate mate.

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Any update on this? :)

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its me .. i'm back

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DarK wrote:

Any update on this? :)


 Yeah we're waiting for your wallpaper! wink- *(I don't think this is limited to non-UOF members only.)*

 

I'm not a single bit discouraged by the lack of response; Put it in your sigs on the BU and Epic forums (one of the reasons Epic UT3 forums are 

so slow is to start, the fragmentation of the community with BU, and then us having our own forums LOL, we really need/needed them though; its not

like Epic creates private sections for mapping teams. /done rambling for now.



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Connoisseur of Bourbon!

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Just a shameless bump for the comp! ;)


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Checkmate mate.

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Lord_PorkSword wrote:

Just a shameless bump for the comp! ;)


 Hehe indeed.



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Unreal Old Friend

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I'm from the Epic Games Forums and saw the topic that was created. I'll get in on this. I am very good with Photoshop and I do need a nice UT wallpaper. I'll have something within a week.



-- Edited by broski270 on Friday 30th of November 2012 09:23:40 PM



-- Edited by broski270 on Friday 30th of November 2012 09:39:57 PM

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welcome aboard mate, and GL

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Unreal Old Friend

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Bl!tz wrote:

welcome aboard mate, and GL


 thank you very much Blitz! and by the way, I am a HUGE fan of your maps. :)



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its me .. i'm back

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Yup welcome Broski, sounds good! - looking forward to seeing what you come up with.

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Unreal Old Friend

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1xTrEmE wrote:

Yup welcome Broski, sounds good! - looking forward to seeing what you come up with.


 Thanks!

Well, I got side-tracked in the past 8 hours and decided to play around with vector graphics, which I haven't done since my Junior year in High School. Didn't go so well, but I may as well make it a submission. This is not my main submission. This image was originally of Malcolm, but the filters weren't looking so hot so I just made it a simple silhouette. He is holding a UT99 Enforcer doing a dodge while killing another tournament competitor. I tried making it look better in Photoshop, at least it looks decent now. The background was made with Pinta, the vectors with Inkscape, and the rest in Photoshop CS5 running in Wine 1.2. If you look in the bottom left corner you can see blood which I decided to make a shadow and have the U logo be red. All of this was original content made by me except for the logo which was heavily modified from the original.



Now I am going back to work on my main submission.



-- Edited by broski270 on Saturday 1st of December 2012 05:38:14 PM

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very original mate, i like the style

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Unreal Old Friend

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Bl!tz wrote:

very original mate, i like the style


 Thanks!smile



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Bl!tz wrote:

very original mate, i like the style


 +1

 

Nice work!



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Unreal Old Friend

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1xTrEmE wrote:
 +1

 

Nice work!


 Thanks! :) I really wasn't too impressed with that one myself, but I am glad you guys liked it!



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broski270 wrote:

Well, I got side-tracked in the past 8 hours and decided to play around with vector graphics, which I haven't done since my Junior year in High School. Didn't go so well, but I may as well make it a submission. This is not my main submission. This image was originally of Malcolm, but the filters weren't looking so hot so I just made it a simple silhouette. He is holding a UT99 Enforcer doing a dodge while killing another tournament competitor. I tried making it look better in Photoshop, at least it looks decent now. The background was made with Pinta, the vectors with Inkscape, and the rest in Photoshop CS5 running in Wine 1.2. If you look in the bottom left corner you can see blood which I decided to make a shadow and have the U logo be red. All of this was original content made by me except for the logo which was heavily modified from the original.



Now I am going back to work on my main submission.


Cool submission & welcome on UOF biggrin



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broski270 wrote:

 


.... and by the way, I am a HUGE fan of your maps. :)


 thanks a lot mate , and sorry for the late reply , i missed this post



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Unreal Old Friend

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stevelois wrote:

Cool submission & welcome on UOF biggrin


 Thanks! 

 

Bl!tz wrote:

--------------------------------------------------------------------------------------------------------
 thanks a lot mate , and sorry for the late reply , i missed this post

-------------------------------------------------------------------------------------------------------

No problem!



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Unreal Old Friend

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After brainstorming several ideas and trying to find something that would be familiar but creative, here is my final submission. I took the idea of the UT3 front cover stripes and decided to incorporate the 3 "eras" of Unreal Tournaments. In the left stripe you can see UT3, middle UT2004 (Xan is also holding a beta assault rifle I think), and right is UT99. I really hope you guys like it.



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Nice biggrin

My only suggestion would be to make the pics inside the stripes a bit less red. You have to look very closely to see what's inside the stripes & even then, it's not clear.

It's a nice idea but imho would look better if we could see more all the UT generations you put side by side in those stripes aww



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Unreal Old Friend

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stevelois wrote:

Nice biggrin

My only suggestion would be to make the pics inside the stripes a bit less red. You have to look very closely to see what's inside the stripes & even then, it's not clear.

It's a nice idea but imho would look better if we could see more all the UT generations you put side by side in those stripes aww


 Hmmm. You think I should make them a little bit darker with the outlines maybe? Thanks for the feedback by the way!



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broski270 wrote:
stevelois wrote:

Nice biggrin

My only suggestion would be to make the pics inside the stripes a bit less red. You have to look very closely to see what's inside the stripes & even then, it's not clear.

It's a nice idea but imho would look better if we could see more all the UT generations you put side by side in those stripes aww


 Hmmm. You think I should make them a little bit darker with the outlines maybe? Thanks for the feedback by the way!


 

Heu, nope, I mean make the pics inside the srtipes more visible so we can clearly see what is all about. I mean if you didn't mention all UT generations where there, I wouldn't notice, they are almost hidden in the bold red color. Hope it's more clear !



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stevelois wrote:

Nice biggrin

My only suggestion would be to make the pics inside the stripes a bit less red. You have to look very closely to see what's inside the stripes & even then, it's not clear.

It's a nice idea but imho would look better if we could see more all the UT generations you put side by side in those stripes aww


 +1 to all that , exact same feeling wink 



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Unreal Old Friend

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Okay I'll fix it up tomorrow. :) Thanks for the feedback!

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Happy to help & your very welcome  aww



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Level Designer

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would also be cool if you had UT99 to the left, UT2K in mid and UT3 to the right

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Unreal Old Friend

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Thrallala wrote:

would also be cool if you had UT99 to the left, UT2K in mid and UT3 to the right


Yeah I realized that when I had already finished the first stripe. I was originally planning to do it like that, but I absent mindedly started out with UT3. I do have a plan on how I can easily switch them without having to edit too much.



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Unreal Old Friend

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Wait, before you do so, you can interpret an interesting meaning into this! It's what makes it special!

Back to the roots, just saying. Think about it especially since the topic is "where do you want the Unreal series to go".

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Unreal Old Friend

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Sly. wrote:

Wait, before you do so, you can interpret an interesting meaning into this! It's what makes it special!

Back to the roots, just saying. Think about it especially since the topic is "where do you want the Unreal series to go".


Good interpretation. I do wish UT3 was more like the old ones. Movement was more restricted and slightly slower I felt in UT3. I wasn't meaning to have that in the stripes, but it is exactly how I feel though. If there was a new Unreal Tournament, I would like it to be like the older ones. Should I keep it in the order that it is?



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Unreal Old Friend

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In my opinion, the order is just fine the way it is.

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Unreal Old Friend

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Sly. wrote:

In my opinion, the order is just fine the way it is.


Alright thanks for your opinion! I'm leaving it in the same order. Just trying to make it easier to see without losing too much of the red now.



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Unreal Old Friend

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Fixed it a little bit. Is it easier to see?



-- Edited by broski270 on Wednesday 5th of December 2012 09:35:24 PM

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A bit easier indeed

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Unreal Old Friend

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stevelois wrote:

A bit easier indeed


 Thanks for the feedback! Submitting it now.smile



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Amateur UT mapper

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Please make any last submissions. Contest is ending 12pm GMT

Thank you to those that entered. We will make an announcement 10 PM GMT tomorrow.

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Amateur UT mapper

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Thank you to those who contributed. Please check your PM's for further details.

One again Big thank you from all the UOF guys.

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