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Post Info TOPIC: DM-1on1-Intrepid


Unreal Old Friend

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Nice! Gratz for the release and I'm glad to see you took my advice with the lighting changes!
Feedback will be posted most likely on the Epic thread.



-- Edited by Sly. on Sunday 3rd of June 2012 02:46:33 AM

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Connoisseur of Bourbon!

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Final looks great. Will try later on!

 

EDIT:  I got the same issue as Steve.  Map crashes when run.  Also it doesn't appear to have a level preview screen or that image is incorrectly referenced.(could be that it exists in the external package)

I look forward to trying it once ya fixed the issues!



-- Edited by Lord_PorkSword on Sunday 3rd of June 2012 05:38:18 AM

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Checkmate mate.

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Just yay and give me some feedback bros :)
I posted it as a full release because im not planning to do any major changes.

Here is the epic thread plus download:

http://forums.epicgames.com/threads/912307-DM-1on1-Intrepid?p=30466179#post30466179 



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Checkmate mate.

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Thanks bros. Yea Sly :P

Only I should stop contrasting and shadowing my preview pictures haha.
Because the actual map was much brighter then the pic you have seen :P But your comment did help though, I double brightened the lower level after.


Yeah, I never got the level preview picture working.. Its referenced to Images:DM-1on1-Intrepid.map-pic-DM-1on1-Intrepid without a group assigned but still not working.
Its applied to a hidden CSG in my map so I don't know to what im doing wrong.

My UE3 and Frontend sucks.

I have 2 maps WITHOUT any External packages and both work fine on my own behalf plus the PS3 version which has been downloaded a few times.



-- Edited by Darkn3sSx on Sunday 3rd of June 2012 09:11:33 AM

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Checkmate mate.

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Thx Lps :)

Can that also be a static mesh? Or has this always something to do with materials?
I have one static mesh coming from a stock package - LT_Floors i think.

Second, so your saying, if this will not work, can I distribute the map with the MyTexturePackage.upk included then? 



-- Edited by Darkn3sSx on Sunday 3rd of June 2012 09:38:19 AM

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Connoisseur of Bourbon!

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Looking at ya comment on Epic, it appears that one texture is sitting in your other texturepackage upk located on your PC.
You'll either need to give us that upk file or duplicate that texture into the map file(perferably) then change the references from the external to the local duplicated one.
For your level preview just confirm that you are referencing the material properly(like correct name, path etc..)!

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Unreal Old Friend

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I think I know what could be the cause, see reply at Epic.

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Dark, Did ya get this fixed? I'm keen to check it out!

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Checkmate mate.

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Still had no time to fix it. Working 42h a week bleh :/

Im still tryin to figure out what this could have been.

Weird thing is, the directing the package to the map seems fine..
Its not like when I open my map it starts giving errors about broken textures.

Im trying to let somebody else cook the map for me.
Since i always had problems cooking the map.


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Unreal Old Friend

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Let us know here and at Epic when you get this fixed.;)



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