Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: BSP material alignment


Padum Tsh!

Status: Offline
Posts: 1021
Date:
BSP material alignment
Permalink  
 


Hey bro's, just a small question.

Is there any option within UE3 that kind of auto-aligns materials?
Like if you select all edges of a brush that it auto-aligns itself to it.

Here are 2 examples:


 

I have these neat trims on my floors with stripes over it, but since my map is full of these BSP floors with trims, it should take another 2 weeks before having them aligned all perfectly.

This is how it should be, but by hand in Brush Properties:


I might be a noob for asking this, but if its known how, please tell me (A) 



__________________

My Leveldesign Portfolio
Above link is updated (:

 

My Levels for Unreal Tournament 3:

DM-Unlimited ~ DM-AnimusCTF-Rising ~ CTF-Embargo ~ CTF-Seraph ~ CTF-Jigoku


Map Packs for Unreal Tournament 3

Internal Coördination of the UOF4 Low Poly Map Pack



Unreal Old Friend

Status: Offline
Posts: 1022
Date:
Permalink  
 

Brush properties? *confused*
Don't you mean surface properties?

Right-click on one surface of brush -> Select -> Select Surface Matching Brush (in this case maybe Select Surface Matching Texture/Material) -> Open the surface properties with right-click -> Surface Properties -> In the window you will find "Alignment", try out the different setting like Box and Planar. The algorithm of these functions are not suited for everything and "Face" is indeed totally useless as it is just a mess, but it does a lot already. The rest has to be done by hand.

__________________


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4260
Date:
Permalink  
 

lol....i ve spend so many hours to align textures before finding this option...was like "oh it s Xmas!" when i found it

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-2xMSI GTX780Lightning-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-CORSAIR VengeanceM65 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Padum Tsh!

Status: Offline
Posts: 1021
Date:
Permalink  
 

Sly. wrote:

Brush properties? *confused*
Don't you mean surface properties?

Right-click on one surface of brush -> Select -> Select Surface Matching Brush (in this case maybe Select Surface Matching Texture/Material) -> Open the surface properties with right-click -> Surface Properties -> In the window you will find "Alignment", try out the different setting like Box and Planar. The algorithm of these functions are not suited for everything and "Face" is indeed totally useless as it is just a mess, but it does a lot already. The rest has to be done by hand.


 Couldnt remember the exact name again lol ;p

 Thanks Sly. The "Select Surface Matching Texture" helped alot.. just the alignment itself not :( Well I guess ill just have to do that by hand then..



__________________

My Leveldesign Portfolio
Above link is updated (:

 

My Levels for Unreal Tournament 3:

DM-Unlimited ~ DM-AnimusCTF-Rising ~ CTF-Embargo ~ CTF-Seraph ~ CTF-Jigoku


Map Packs for Unreal Tournament 3

Internal Coördination of the UOF4 Low Poly Map Pack



Padum Tsh!

Status: Offline
Posts: 1021
Date:
Permalink  
 

Bl!tz wrote:

lol....i ve spend so many hours to align textures before finding this option...was like "oh it s Xmas!" when i found it


 haha ;p thank god for santa @ UT3 maps.



__________________

My Leveldesign Portfolio
Above link is updated (:

 

My Levels for Unreal Tournament 3:

DM-Unlimited ~ DM-AnimusCTF-Rising ~ CTF-Embargo ~ CTF-Seraph ~ CTF-Jigoku


Map Packs for Unreal Tournament 3

Internal Coördination of the UOF4 Low Poly Map Pack



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4260
Date:
Permalink  
 

just to add a pict to slys words and to be sure u didnt miss it :select all the surfaces u want to align, open the surface properties window and chose here the way u want to align it...

text.JPG

 it work for surfaces(floors and ceilings) even if they are not 0°(horizontal) or 90° (perpendicular)angled:inclined @ 10° or whatever angle u choosed ....but... like u suggested it u ll probably have to adjust lateral surfaces manually (if there s a automatic way to do it i didnt find it)....perhaps anotha Xmas if someone know the trick biggrin 

u ll have to tweak one of the scaling value if u align "unperpendicular" angled surfaces to bybass the angle deformation...

i used this ages ago on my flux map so my memory cant be a lil bugged....lol^^

 



__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-2xMSI GTX780Lightning-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-CORSAIR VengeanceM65 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop

Page 1 of 1  sorted by
 
Quick Reply

Please log in to post quick replies.



Create your own FREE Forum
Report Abuse
Powered by ActiveBoard