Just a small update to show I still care and still work on this little baby. Players might recognize this part. Hope that I cought the original atmosphere. Need to create the lighting for the basic geometry behind the door yet and decorate everything behind that spot.
Looks like the part where you hear the fight between the humans and the Skaarj.
Nice job on the materials/meshing M8!
I like playing with stuff!
We'd have to make a full model from EE's parts, in Blender or Maya etc.., before we could use them. I'm not sure how easy this is to do though or if that's possible.
As a backup plan Sly has pointed us to another full Skaarj model that could be used with some tweaking.
We should also modify some of the diffuse and specular textures as well as make new ones to fit the originals more using Photoshop, Illustrator or GIMP.
And Sly, do you have Unreal 227 installed? An actual 227 patch is made by Smirfsch from OldUnreal forums and is available for download in there.
Version 227 also updates the editor so it works with Win7 x64 as well which is was a nice surprise!
Yes!!! It finally does!
(Actually, there are already 2 versions supporting it - 2.27g and 2.27h).
And it actually updates the editor from UnrealEd 1.0 to 2.1 (a modified 2.0 from the year 2000 - Probably made for an early version of Unreal Engine 2, whose primary development mainly surrounded that year)
Any progress, Sly?
Oh, and I've got an idea about who can help us with the models: Qtit. in his signature in OldUnreal forums there's a hi-poly face render of a Skaarj Warrior, and apparently he did it himself.
i think Sly.'s in hols..., snowboarding mountains ...
Looks like it...lol
Stevie's cornerMy maps / my tutorialsAll BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom mapsAll CTF / Greed custom mapsAll ONS2 / VCTF / WAR custom mapsAll UT99 / UT200x remakes
Unreal Old FriendsCOMP - Competitive Map PackMy BlogMy Maps: CTF-Seraph; CTF-Dutchees; CTF-Hydrosis-BEMy WIP's: DM-Animus; DM-Q3A-Unlimited; CTF-Rising
Any update on this?
Tutorial on dynamic lighting, to get ya started here!
If ya want to use Malk's Skaarj I can send ya the package for it!
The package has a somewhat working animtree so the animations will work when you control them via Kismet!
Tutorial for controlling animations via Kismet are here!
I even have your tutorial in my bookmarks, just noticed that, it was just lost in the first few I set after PC change. I should clean up now that I won't need some Blender tutorials anymore. But I'm so laaaaazy...
The package with the Skaarj would be truly nice - oh and please remind me to update that archive I wanted to send to malk for the monsters (Brute and such), I seem to forget that everytime. I'll be gone for a while soon and return later today, otherwise I would do it now, now that I remember it again. lol
Time for two teaser screenshots!
I'm pretty sure every old Unreal player will recognize this location!