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Post Info TOPIC: Heimdallr


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Heimdallr
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I 've got 2 work in progress.

But, one of them will soon be over.

 

Some picts of the most finished map :



 

I used some Angel's staticmeshs to make the map (Thx for her).

Sometime, i made my own static.

I use UnrealEd to make themt. Because, it's simpler for me.

But sometime, i have some problem, like this :

look the stair 



 

The second map :






-- Edited by Heimdallr on Thursday 10th of November 2011 07:38:51 PM

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Looking pretty good there M8!


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been a K-Galleon nostalgic i like a lot the boat idea ,will try it with pleasure when u ll link to a beta
good job mate and thx for sharing here

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>>Link<<
Hehe, Blitz, you should check the UT2004 forum more often.



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wô0000t!
thx for the link bro...i ll be back on forumz soon, i probably missed a lot of stuff theses last weeks

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A link for the last beta :> VCTF-HetairuTortuga_beta4

There is little problem with the sea.
When i use Ut2004 32 bit, the sea color is like in UnrealEd. But, when i use Ut2004 patch 64 bit, the sea is very more darky.
Have you any idea why ?

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no real idea, but i gave this 64 bits version several trys and i had no gain but only problems with it, some transparences or opacity where it shouldnt be (double damage amp is a good example)
i neva saw any fix for thoses visuals differences...
this 64 bits patching look like a farce to me, i saw some benching prooving that it give a few fps more but honnestly appart if u re using a very "low" pc u ll never notice it in game as every pc from today can handdle ut2k4 like a ballerina
dunno if it impact the ed, never tryed tbh but...mapping with this could be risky as u ll set things for the 64b visuals, it mean that peeps using the 32 b version (99.9% of ut2k4 users) are perhaps going to see something different than what u ve build
tell us about ur try and finding please, i always asked me why they ve build this 64b patch

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Mb because that improve a bit the fps.
For me, it's true.

But since the patch, i can't use xfire for record some video.
because xfire don't work with ut2004, now, even if it can see ut.

After, you have a good idea how i can make some record video. A simply way, please.



-- Edited by Heimdallr on Friday 11th of November 2011 04:06:50 PM

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Some new picts about the second map :


I am not sure at 100% about the ouside lighting.

It looks too much red or not enough.



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looking good m8...even red
doesnt FRAPS allow video capture?

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Looks kewl M8!
Love the intensity of the red lighting comming off the lava in contrast to the pale yellow of the level interior!

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Looking very good!

You're becoming better with each map! The idea of using the floor static mesh from the Abaddon package as arches is one of the most creative one's I've seen so far. I rarely see people use floor static meshes for other things than... floor.

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Because, this static is used for a floor ???? evileye

 

Thx for comment, i can continue in the same way.

The screens were made by F9 from the game.

I don't use Fraps.

Mb i should, because xFire (i used it for the video record) stopped working with ut2004 since i patched for win64. Sometime, i can use it, but it's only by chance. I don't understand how i could do.



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What do you think to try the map now ? confuse

Link : > >>> VCTF-Karsitu <<<

Screens :






That's sad i can't transforme a terrain into a staticmesh.
Or have you any suggestion ?



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When i saw the Sly.'s map and another one, I tell me : I must make a map like that.
But, with my own style. I hope.


shot00005xv.jpg

shot00006qt.jpg



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Love it M8!
Just a shame it isn't in UT3. doh



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yeah a visual asskick!! top job in red tones...congratz....not in ut3??! u mean in udk?...or...where? what ed?? +.+

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Gonna looking forward to this map, once it is done, because so far it looks very promising and I love VCTF! :)

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I think this is a map for UT2K4?
Could be wrong though?

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I use only UnrealEd 3 for UT2K4.
I have the relevance to know a bit.
I have feeling to master it. confuse

I tried one time, UnrealEd for UT3. no

I haven't understood yet how move the brush.

SO, not easy to make a map ....

 



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...wow....i m impressed how eyecandy this is ...u re mastering that "old" engine + now i know on what engine it immediatly comes to me instagib and zark fights...cant wait to try this and install it on our lil french server



-- Edited by Bl!tz on Sunday 22nd of January 2012 09:43:58 PM

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Hey Heimdallr, looks really great!
I'm still working on the yellow textures (lol, real life can be so annoying) but they should be done soon so I can send you some of those you wanted in each colour for your map.

Good thing that my map (and that Tron2.0 tribute map) could inspire you to do one as well!

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Wow, really like the last screens ! Very well executed :D

But the builder brush is still in UT3, why not map for UT3 instead ???

Keep it up, excellent visuals so far :D

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stevelois wrote:
[...]why not map for UT3 instead ???

Sounds like you want him to give up mapping for UT2004.

UT2004 is in about the same misery as UT3, and since he is one of the few remaining known mappers (as a side note: UT3 has more people mapping) it would be counterproductive for UT2004. He can still convert his maps with UT3 converter if he wants to or allow others to. hmm



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I don't know, if it is a good idea to convert the map into UT3. Because, the both game don't have the same game play.
I suppose, that need a little arrangement. I saw some good UT 2004 map which converted in UT3. The result is very under (like VCFT-APA_REDROOM)


@ stevelois : why no map in UT3 ?
Because, i don't use UT3 yet and i can't use it the UnrealEd.
When i see your works and others, I wanna try. smile
But, I build some map in UT2k4 because i play at the game.
I already tried UT3 and stopped playing. I don't find the same gameplay than UT2k4. I don't why, I am little bit disappointed. Mb, I'll try again.



Nota :
Sly. One thing, I've never wrotte any copyright for my maps. If someone wanna use one of my maps to make another or convert them. They can.
I just ask to send me their work, only i could see what they make.



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Ah, ok. I'm not the conversion dude and never tried UT3 Converter myself, but maybe someone will do that.
Actually, maps do not need much adjusting, in most cases they don't even need any adjusting at all, only if they make use of dodge-ramps (because they don't work in UT3 because jumping and dodging is just "messed up" imo).

If you ever get into UT3 mapping, be sure not to give up mapping for UT2004, the game needs it.

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Heimdallr wrote:

When i saw the Sly.'s map and another one, I tell me : I must make a map like that.
But, with my own style. I hope.


shot00005xv.jpg

shot00006qt.jpg


 Stunnign and sexy pic! heimdalir how is it about your progress in this nice and teechy map?



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http://fr.xfire.com/video/56ebda/

 

I need time.

Morevover ask myself about the texture. I am not sure about the style.

I hesitate bewteen Tron 0.2 or Tron evolution.




-- Edited by Heimdallr on Sunday 13th of May 2012 11:28:41 PM

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Just few picts about 2 others maps that i am trying to finish (WIP).

1st map (portal style )


wanker02.jpg  wanker01.jpg

 

2nd map (toons style)

toon03.jpg  toon02.jpg

toon01.jpg

I must find the guy who make the textures and the static.

Matoux, i believe. Just ask him if i can use his textures and some staticmesh.

After, i ll use Blender to remake the tower. Some evolutions are necessairy for the map.

 

3rd map :  nautilus style.

No pict evileye

Need more time to show you.

But it's the map with the Tron style that i showed you before.

In fact, the blue and red color (that i choosed) are unplayable for the CTF or VCTF. You never seen the players.

 

 

 

 

 



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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your style is very unique mate, nice

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unique ??? confuse

like every body here ! no ?

 

 

A little pict for the 3rd map (Nautilus style)

venskapp1.jpg

I haven't found a right color for the cupper yet (for the wall and the ceilling).

Nota : When i see the pict, i am not really happy for the steelwork. evileye

 

 



-- Edited by Heimdallr on Thursday 27th of December 2012 12:09:59 AM

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lol...yeah of course but.... nope u just proved it another time with your last pict!

tell me how many maps you ve seen with such strong colors, i think i have around 500 maps on my hd...and no...i havent seen a lot^^

if i had find it uggly or common i just had not post

especially this :

shot00006qt.jpg



-- Edited by Bl!tz on Thursday 27th of December 2012 12:14:18 AM

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A new pict with a new steelwork ( after 3 hours of work in from of my TV)

venskapp2.jpg



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My first cliff with Blender.

Low poly for UT2K4


myfirstcliff.jpg



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Some screens about two maps in progress :

 

1st map :
vennskap4.jpgvennskap3.jpg
vennskap2.jpg  vennskap1.jpg

2nd map

agapi4.jpg  agapi3.jpg

 agapi2.jpg  agapi1.jpg






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nice picts mate! i was going to write "very original and unique style!" but by luck i ve read some posts back and saw that i already told this sentence...without too much success.... i must admitt....though it still my feeling, first serie is UTish as possible and second remind me ....portal....no no no....dont ask me why!
thanks for sharing & keep up the good work

 

will we have a chance to play one of these maps ? cant find a single working link....found one only in fact... looping on this thread +.+



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Bl!tz wrote:

.....

will we have a chance to play one of these maps ? cant find a single working link....found one only in fact... looping on this thread +.+


 One chance, dude. smile

A new link : >>>> One map download

The items, adrealine, keg haven't finished.

 

For the second, wait a bit

 

 

 

 



-- Edited by Heimdallr on Sunday 2nd of June 2013 05:55:05 PM

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few pict of a slow work. (slow is very fast in my case).

lijp.jpg  6y67.jpg

h919.jpg
0jps.jpg



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looking very harmonious mate,+ the wooden parts are top notch



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Oh man the wood floor one is looking very sweet an Unreal-y. Good to know you are still working on that.

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The wood is Hourrance's texture. it's very pretty good. Mb the only one.
I dunno why the other are a little bit crappy for detail. Mb i failed something.
I use his steel texture but result is middling. The texture has too much noise.evileye

Look

8xl8.jpg

I think i'll make again it.

 



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Love it !

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The mine (probably less better the Hourrance's one).

I failed the junction. I need work on it.

g1oe.jpg



-- Edited by Heimdallr on Monday 30th of December 2013 10:15:05 PM

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Whice texture do you prefer ??






-- Edited by Heimdallr on Tuesday 31st of December 2013 12:30:09 AM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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lol...hard to answer , i prefer the color of yours (very subtile variance though) but i prefer hourences one on the "relief" (more 3Dish on the pins)

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Some new picts

vex2ckb.jpg

0REdsTe.jpg

8kAcdFi.jpg

 

 

 

 



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4efTNiW.png

AP6FqEj.png



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Very nice! I think of all your maps, this one has the potential to be your most atmospheric one! Love the hallway design and the lighting in this.

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Yes, Very Cool Sir!

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I 'll work for that.
This map is for a birthday.
Not for the ut2k4, because i am in late. After, better late than never.


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