Here's just 1 shot of an ancient map I was working on.
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I've recently decided to continue it. At the moment this is only unlit not lightmapped yet and It'll be first for ut2k4 then maybe a revamp for ut3.
more will follow during the next days, then from August 7 to 18 I'll be on holiday.
-- Edited by MDK1311 on Tuesday 2nd of August 2011 08:19:25 AM
I like playing with stuff!
Please note that the woodwork is unlit (and quick/badly uv-mapped). It just serves as a placeholder for more detailed (vertex-lit) meshes and shadow+radiosity color casting on the lightmaps
A promising project
Stevie's cornerA blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.All UT4 CTF custom maps. All UT4 remakes. UE4 links (guide, tut). UE4 resources, Software tools & resources.
stevelois wrote:A promising project
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another quick Lightmaptest
Just a small thought... I don't really know how people feel about vehicles in regular DM
Since I was planning for a Raptor and 2 minigun Turrets (with bigger vehicleDamage to take the raptor out and smaller health to be taken out by regular fire)
So, let me know if I should stick with the Idea or abandon it.
some progress... the actual play-area (without terrain yet )
*note : the white rocks are placeholders...
I've just got Permission from Kirill Pokrovsky (compositor of Divine Divinity RPG's and EGO Draconis DKS) to use one of his songs in my map. That will make for at least 1 tier of the atmosphere
First Ingame Shots
still to do...
-Woodworks+small details, -Emitters, -Item placement+pathing, blocking volumes and optimisation. But that'll wait until I'm back from vacation, then I hope to release a first playable Beta.
Here is a playable alpha version still some meshwork to do (interior/wood/windows/etc + details) Texture work and lighting for players.(meshes are special-lit, with lightmaps on UV2) Let me know your opinions.
HERE is the link.
First BETA is outHERE
So, I've decided to start mapping for UT3 (although I still prefer playing UT2k4)... Now the first map I am working on is a remake (not a port) of my first released UT2k4 map (as a sort of wink) My other 2 maps (village and mall) will still be worked on and I'll try to wrap up village from the moment my stationmap for UT3 is a first Beta.
Now here are some sneak peaks ...
PS. @Blitz, Would it be possible to change this thread name? like just "MDK1311"? THX in advance.
@Blitz THX a lot :)
@ Achernar, Yeah a small step for me, an even smaller step for Humanity
Here are some textured and partially lit screens
Concerning the vehicles, I've already scrapped them in the current version (not yet available) also a major overhaul of Bot-Pathing to do + the final details, weather and light-fixtures. But as stated somewhere above I'll wrap this map up once my first-UT3 map will be Beta. And for your pleasure Here is another screenie
(I know the shadows aren't yet what it ought to be)
Some more screenies
Small update: First early-beta is available HERE Still a whole list of to-do's
Just posted this too see where the FPS/bottleneck problems are. So let me know and I'll try to fix the issues when possible, Now I can finally start wrapping up the village
yeah of course m8, here are the etiquettes resized
and here are how look the cheeses, thoses are cabocous from "perigord" mines are cabecous from rocamadour but they look exactly the same^^, small...35g only
Great idea using the cheese MDK!
Also ya UT3 map looks excellent. I'm really liking the floor materials M8!
Eric, that cheese may only be 35g, but it's 35g of tasty cheesy goodness!
Sly wrote:Blitz, you forgot to exchange the head with a Nali cow's head! :P
Blitz, you forgot to exchange the head with a Nali cow's head! :P
haha^^@MDK: bonne teuf!
Village is now Beta2b, You can download it HERE.
I will also post it on EpicForum.
THX for the support.
-- Edited by MDK1311 on Thursday 20th of October 2011 08:35:57 AM
Village is Final so it'll be on UT2004 Finals
Now moving on to other things
Here are some quickshots of my future Project:
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some more screens...
THX, But that huge stair/platform will have support beams underneath it but it'll stay more or less that way in final version.
THX, this will be a fairly wide open map (for snipers and shockers)
some pics of future project...
Sly. wrote:"shockers"Bl!tz, you will like it!
"shockers"Bl!tz, you will like it!
MDK1311 wrote:@ BlitzTHX, this will be a fairly wide open map (for snipers and shockers)
lol....send me a link to the next beta so i ll try me there, i m on a devastating shombo addiction's come back....lol...+.+
looking very good anyway