i often convert maps from previous UT editions and i noticed that "normal maps"( i probably use wrong naming ...the blue texture with /for 3d brillance & relief) are always missing.....and all look way better with some "relief"
is there a simple way to build that from the original texture?
advices,link or easy tuto are welcome....thx in advance
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lol....i just noticed this thread on Epics....i m going to visit ode's site http://forums.epicgames.com/showthread.php?p=28494397#post28494397
Bl!tz wrote:damn it!....since i use Photoshop....i m a gimp noob...does something like that exist for PS?
damn it!....since i use Photoshop....i m a gimp noob...does something like that exist for PS?
Bl!tz wrote:WOOOOOOT!!!big thx ode, u re even no more a PS noob
WOOOOOOT!!!big thx ode, u re even no more a PS noob
Yeah! The GIMP plug-in was created after the link I just gave you. The one thing I think you need to remember is to invert the "Y" axis.