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Post Info TOPIC: Legacy (wip thread)


Unreal Old Friend

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RE: Legacy (wip thread)
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LPS, I could try to get the original Skaarj into Blender, but it will not be rigged anymore if I do so which would mean you will have to create own animations that resemble the original ones. Do you still want it just in case? It requires just one material for the whole body and head and I bet with Malk's magic hand it might turn into a really great model. :)

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Connoisseur of Bourbon!

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Sly, you've given me an idea and reminded me about something!
Check the private thread M8. :)

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Old vs New:

 

Original:

Mine-orig.jpg

 

Legacy:

Mine-nu.jpg

 

 



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Friday Special!

The lower Tarydium mine!

 

Original:

cave5.jpg

 

Legacy:

cave4.jpg

 

 



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Connoisseur of Bourbon!

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Additional pic from the lower Tarydium mine:

cave2.jpg



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Connoisseur of Bourbon!

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Token Friday screenie biggrin :

NyLeve2.jpg

 



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Unreal Old Friend

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Great work! That looks fantastic, when and how will we be able to play this stuff? I look forward to playing UNREAL on a new engine.


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Unreal Old Friend

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You can find Vortex Rikers (Legacy) on the full release section of the Epic Games forum.
This one is still WIP.

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this pict is gorgeous !

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Just played with 1.1 & damn, all of those visuals & sounds effects / animations & announcer everywhere is sooooooooooooooooooooo nice !!! Immersion is awesome !

I didn't encounter any bugs except the ones you mention in the first post. You've really improved your kismet skills with this Unreal remake bud :D

I'm impress, great work m8 & keep it up :)

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Runnin a bit late for a friday...blame Mass Effect 3! ashamed

 

Original:

Water2.jpg

 

Legacy(still WIP):

Water.jpg

 



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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nice, i like the subtile cloudy sky

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Lord PorkSword, now you also have a reason to remake the Nali castle flyby; Alexander Brandon himself made a surprise for all of his fans and all of the Unreal fans alike; He remastered Flightcastle, and uploaded it onto SoundCloud as "Flightcastle 2.0". Would work brilliant with the flyby in the Legacy mod.

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I registered to say that I am a huge fan of the original Unreal series and the custom maps/mods made for it. It has always bummed me out how under appreciated the game is. It is very exiting to see that there is somebody who is working on a project like this. I look forward to seeing how far you go with this, it would be awesome if you could finish it. Keep it up!

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Connoisseur of Bourbon!

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Thanx for leaving a comment MrSir4! biggrin

It's been a few weeks since my last update due to distractions known as Mass Effect 3 and Battlefield 3 and I've also been working on getting mAlkAv!An's superb Skaarj model working ingame.

Being a complete n00b for custom character intergration into UT3 it has been a long interesting journey... I'm slowly getting there though...

For now here's two screenies of Malk's Skaarj model!

Legacy002.jpg

Legacy003.jpg

 



-- Edited by Lord_PorkSword on Friday 6th of April 2012 05:35:17 AM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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superb! i really love ur work mate, so refreshing ....first pictures sky under this angle is a pure asskick! thx for sharing

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Wow m8, everything look awesome in the scene (map + the model) biggrin



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Unreal Old Friend

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When can we test it ?
I really wanna spend a awasome and good time, inside

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i hope someone from epic can see thoses last picts....just to (re)motivate em to work with solid content on their next "PC only" title...i m asskicked each time i watch this skaarj in Micks map...the pict of the year for me!...i want to walk there and if possible with ma shock riffle this time!!muhahahaha....missing home biggrin



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Unreal Old Friend

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The skaarj pics look awesome, I can't wait to see how the rest of the enemies turn out!! Keep it up!

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Took a break from working with the model and done some more mapping.

Legacy4.jpg

The player is floating in this viewpoint.



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Amateur UT mapper

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Nice work, looking very cool.

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Unreal Old Friend

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Yup, but first, this was meant to be a hut, so here you need to add less detail, to show that the resident is a simple Nali Villager that doesn't have the rank to have all these pillars and decorations. In the original game the Nali who lived in there was poor like most other Nalis seen in the game.
And second, you really need to make the tarydium blue. Tarydium appears even in UT3, and it's blue in there as well.

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calculating Pi by hand

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iLikeTheUDK wrote:

Yup, but first, this was meant to be a hut, so here you need to add less detail, to show that the resident is a simple Nali Villager that doesn't have the rank to have all these pillars and decorations. In the original game the Nali who lived in there was poor like most other Nalis seen in the game.
And second, you really need to make the tarydium blue. Tarydium appears even in UT3, and it's blue in there as well.


 Well don't you think it's up to LPS? You know this is not intended to be a faithful remake. Build your own map with blue tarydium and everyone is happy.



-- Edited by mAlkAv!An on Sunday 15th of April 2012 04:49:58 PM

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As Malk commented, this is an inspired remake where I take liberties to add my own personal touches and change what I want to change. My main priority is to keep the story intact while having creative freedom on the visual side of things!

I will say that while I am tempted to go back to blue for the Tarydium don't expect to see Nali huts like the orginal in my remake!



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Padum Tsh!

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Looking very good LPS.
Cant wait to try something :)

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Been a while since a update.

I've been distracted by RL and other things, like Guild Wars 2, but I'm still working on this in my spare time.

Part of the reason why there's no real updates is that I'm fiddling with small things that aren't really worth a screenie or mention...

Anyways...it's time for some Old vs New on 3 different areas of the map.

 

Hope ya like'em! smile

Original:

Legacy8a.jpg

Legacy:

Legacy8b.jpg

 

Original:

Legacy6a.jpg

Legacy:

Legacy6b.jpg

 

Original:

Legacy7a.jpg

Legacy:

Legacy7b.jpg

 

 

 

 

 



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Unreal Old Friend

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It's missing some life, I think birds would do a lot. An idea:
Create an emitter with bird sprites, either take a screenshot of one of these birds and add an alpha channel or import the eagle texture from UT2004.

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Don't worry M8! That's already on the 'to do' list!

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Nice progress m8 :)

My favorite is the first pic, really like this pic in all :D

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i like the three picts but the last two really show how huge is the improvement between the two versions....the rikker....the cliffs....the sky....omg....quite 15 years between the two.....only 15 years??? lol^^nice

do u plane to add some exotic vegetation, i see a sort of palm tree with a mini-baobab tronc on the 2nd original picture....it can add a nice touch to mix exotic plants with classical ones in your work.....perhaps u also did it

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Amateur UT mapper

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Some great progress there, well done. The only thing I comment on is the water falls (last pic) the white water seem to contrast too much, imho. Perhaps tinting with some subtle aqua blue/greens may fit better. And the moon poking out from behind the clouds could use some more contrast, what do your reckon?

Keep up the good work.

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Unreal Old Friend

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Hey lOrd!
I stayed like an old owl looking those awesome screens and that updated twist on the rocks crystal, flying rocks and so on
For a single person workin alone gives respect to your effort mate!

sexy sky!

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Looking great!! Keep it up!!

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Due to Unreal turning 14 today...here's some screenies:

Legacy003-1.jpg

Legacy004.jpg

 

 

 



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I dig the colors, the mix of the custom / stock assets & the lighting in the scenes :D

Well done m8

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stevelois wrote:

I dig the colors, the mix of the custom / stock assets & the lighting in the scenes :D

....


 ...+1....good job mate



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A new screenie for any visitors on this thread! (still wip)  smile

NyLeve003.jpg

 



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Unreal Old Friend

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Great as always LPS!

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Looking good, I like the bright coral, definitely need some more of that.

If you want I'll make a conversions of a blendswap for ya.



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Connoisseur of Bourbon!

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I'd be interested an any assets you provide.  My plant materials aren't the best  :(

 

Two pics for the public visitors here:

NyLeve004.jpg

NyLeve005.jpg

 



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Friday!

Nyleve10.jpg



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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nice one mate reminds me the vegetation in south france....i can quite smell thoses pines resin

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Nyleve12.jpg



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Random Friday Screenie!

Legacy0002.jpg



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3 Old vs New, taken in roughly the same places! 

Lower 'Mine' corridors:

Unreal:

Orig1.jpg

Legacy:

Legacy005.jpg

In my version the hallways are a lot longer to cater for the change in the terrain! They exits are in roughly the same places as the original!  The lighting on the pic has been improved from the lighting in the post above!

 

Outside lower area:

Unreal:

Orig2-1.jpg

 

Legacy:

Legacy006.jpg

Size wise my version of this area is a bit smaller(or in other cases larger or longer etc..) with dense vegetation!   As mentioned before all vegetation has varying degrees of waving in the wind!

Custom grasses are from mAlkAv!An's assets! Custom plants are from Nobiax's assets!

 

Tarydium Cave side exit:

Unreal:

Orig5.jpg

 

Legacy:

Legacy008.jpg

 

Taryduim Cave:

Unreal:

Orig4.jpg

 

Legacy:

Legacy007.jpg

 The shade of blue is not final so it will change.  The cystals also pulse in intensity and have glowing particles around them!  I'm going with the concept that the Tarydium changes state(and 'properties') when exposed to dense open atmosphere hence the green and blue varieties

Boxes are from mAlkAv!An's custom assets!

 

Unfortunately I'm pushing the editor to it's limits with lightmap usage.  Compiling and level saving crashes are occuring quite often if I push it any higher! bleh 

 

Hope ya like tha pics! smile



-- Edited by Lord_PorkSword on Saturday 16th of June 2012 05:00:16 AM

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Wow Mike, such progress :D

I always like when you compare both game so we can really see your version :)

It's all very nice m8 & it's great to look at those pics.

For lightmap problem, it is only 1 huge map (1 UT3 file) which you "cut" into sections or various files ? Maybe if it is 1 map per chapter you won't have any problem ? So you can put all custom assets into an external package & it's fine since this is a MOD after all :D

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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your version is top notch!...my hat down to Malk & you for thoses asskicking custom meshes and their nice use in your map

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Connoisseur of Bourbon!

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Cheers for the comments!

I'm not if sure splitting up the custom assets will help. The crashes are occuring during compiling time. I wonder if having more than 8gig of ram will help(I have 6, my laptop has 8...and it still crashes).

I've noticed that the compiler will crash around 90-94%ish mem usage. Maybe 12gig would do it. wink  ...all i need is a PC with 12gig of ram to test! aww  wink

Other alternative is to compile via XP.  XP seems a bit more stable with massive lightmaps compared to Win7 I've found.  I'll test this theory next week!



-- Edited by Lord_PorkSword on Saturday 16th of June 2012 03:18:15 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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Lord_PorkSword wrote:

...

I've noticed that the compiler will crash around 90-94%ish mem usage. Maybe 12gig would do it. wink  ...all i need is a PC with 12gig of ram to test! aww  wink

...

 


 yup....had the same s*** ....but only when ram use hits 100 %



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