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Post Info TOPIC: CTF-Desolate State2RC2alpha


Unreal Old Friend

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CTF-Desolate State2RC2alpha
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If anyone would try it wink.
Just one thing before : I had a problem with it. A big problem.
The recook of the map crashed under the ed', so I used the UnrealFrontend to publish it.
Spoiler
 It crashed, and then my published map was left blank, and then my map and the backup of it were corrupted.
I tried a reinstallation, but nope. disbelief
The map is still playable. A big hooray to the guy who could save my map and fix the preview picture in the menu (fixed, thanks to Lord PS).


1288636172165.jpg
Desolate State 2 RC2





-- Edited by Foufoune_Rose on Wednesday 26th of January 2011 12:54:18 AM

-- Edited by Foufoune_Rose on Wednesday 26th of January 2011 12:24:52 PM

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Connoisseur of Bourbon!

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I had no problems cooking the map M8!

If the editor is crashing I'd highly recommend checking your unpublished\cookedPC\environments (and others) folder for any epic upk's that may have been accidently modified and duplicated. If you find any delete them.

Regarding your map preview pic, attach the emissive function, rather than diffuse, to your texture sample to give it some light!

If ya still can't cook it, let me know and I'll recook and upload it for ya!

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Unreal Old Friend

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Wow, eagle eye my Lord clap.gif !
I found a nasty UN_Teams package in \Documents\ ->\UTGame\Unpublished\CookedPC.
When have I done this confuse? No matter, thank you very much.

Now I can cook teh map bah maself.
Let me know what you think about it, if there are some minor tweaks (or major?) I could had.


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Connoisseur of Bourbon!

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The stock upk packages will often get duplicated by doing certain things in the editor. One example is if you go into the properties of a static mesh and look at the default material for it and sync the browser with that material.
Doing this for some reason appears to try and make a modification to the package hence creating a duplicate of it, without you knowing.

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Unreal Old Friend

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i was testing the map and is very fun, the visuals are very cool, i just dont like dry grass, i was really foucused on the gameplay and i found some things:

-very much health packs (that makes very easy to steal the flag)

- some colision issues over some walls with static meshes

-and the doors woudl be work better with blocking volume ( for make walldodge there)rose.jpg


other thing but is more personal is...  if you switch the armor 50 for the shield belt, the players will pay more attention on dominating the center of the map.



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Unreal Old Friend

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RE: NZ critics
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i Tienes la bandera, vuelva a la base!

Spanish speaker detected biggrin!

-i just dont like dry grass

I wasn't sure about them, they just matched the green sky. I will delete it.

-very much health packs (that makes very easy to steal the flag)

That's true. It's balanced when playing with the maximum players count, not when there is a 3v3 or 4v4 match.

-some colision issues over some walls with static meshes

Are they all at the doors like in your screenshot, or can you please be more accurate?

-and the doors would work better with blocking volume ( for make walldodge there)

Sure, I will redo them correctly.

-if you switch the armor 50 for the shield belt, the players will pay more attention on dominating the center of the map

Well, I don't like the spawn at the center of the map, but I will give it a try.


Thank you very much for your time/help. The map deserves now a final release.




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...

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RE: CTF-Desolate State2RC2alpha
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Hey dude,

I didn't advertise your map on my site because I wasn't sure if this would be a close to be release final like.

Do you want me to advertise the map saying a RC is available or you plan to release the final soon ?

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Unreal Old Friend

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"Are they all at the doors like in your screenshot, or can you please be more accurate?"

ok here is:
rose2.jpg



when you're running away, every second is vital, and here is easy to get stuck, when you make a walldodge.

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