3. PackagesDo not use additional external packages with your map.Place all custom content into the Map file itself. To do this, specify the map file name as the package name, eg. "DM-Mymap". After the first build and save of your map, the map name package will then show up in the Generic Browser.Although you might want to put custom content into another individual package, you shouldn't since if that package goes missing the map will not play on other people's systems.For mappers who are creating a large amount of custom content for a totally custom map and wish to keep this separate from the map file, place the custom content into only one external package file and use the name "<mapname>_Content.upk". eg. "DM-Mymap_Content.upk".Moving assets between packages can create a lot of issues as it uses 'redirects'. So you can break your map if you do this haphazardly.
Noob_Zaibot wrote:importing them or duplicating, just select the drop down menu in the Package field, then select your map. When you create a new file name, the assets stay with the map.",
importing them or duplicating, just select the drop down menu in the Package field, then select your map. When you create a new file name, the assets stay with the map.",
When you you are importing the texture, just select your map name from the drop down menu in the "Package" field. Fill out the Group and Name like your normally would.
In the generic browser, just look for your map name and create the material with the texture.
The one thing you MUST do (for textures) is to create a material (that's also in your package) and use it BEFORE you do a "build" or you save your map. Save the map like you normally would save it and don't save it using the generic browser window.
If the texture isn't being used in the map, the editor thinks you don't want it and will usually delete it. This is true for all custom content (meshes, particles, etc).
If you are duplicating the textures or materials from your separate package, then you must also make sure the materials are not referencing any stuff from the external package. But it's ok to reference stock packages.
I am pressed for time, but if you still need help, I can make a video. It's really the same process, you just select your map name, and use the assets right away before doing any builds or saves.