Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: CTF-Citius (Final)


...

Status: Offline
Posts: 4235
Date:
RE: CTF-UOF-Citius [Pre-alpha][Download n/a][Pics 30/03/10][Vid 25/02/10]
Permalink  
 


THX m8 :)

The first pic is to show my own custom water / water shore material. I'm planning to add a bit of mountains at the horizon but just a bit, not all around the map as I did in Aly.

The second pic show the lowest level finished (that spot only).

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

I made lot's of progress.

I delete some neons because I think there was to much of them. Now, you can see the differences between the last week & atm. Note that the dark spots are lighted yet.

Old :

This Image   Was Automatically Resized by using the Screenshot Tag.  Click to view   the full version

Most recent :

This Image Was Automatically Resized by using the Screenshot Tag.   Click to view the full version


Dunno, the scene look busy......... what do you think folks ?


__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Connoisseur of Bourbon!

Status: Offline
Posts: 2895
Date:
Permalink  
 

Looks great IMO M8! thumbsup.gif

__________________

I like playing with stuff!



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

THX M8 :)

But there was something bothering me & I found my prob, there is to much neons which make them pop to much in the scene.

I just replace the neons on the ceiling by the other SM I use a lot & it look already better. I'm rebuilding atm & will post a pic in 5 mins.

I also mesh a generator. The meshing is done but not the lights (just the front is lighted).

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

There, tell me if it's better & the generator pic :

This Image Was Automatically Resized by using the Screenshot Tag.   Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.   Click to view the full version

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4264
Date:
Permalink  
 

looks really good...i m not really abble to say if it look better or not though...:p
u have a lot of light sources (lamps and neons); looks kinda irreal for an industrial place to have so many lights and so many different models on such a small area; like if the place was build by an industrial artist...haha...the cathedral factory style is born ;)

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-2xMSI GTX780Lightning-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-CORSAIR VengeanceM65 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Connoisseur of Bourbon!

Status: Offline
Posts: 2895
Date:
Permalink  
 

Both pics look good so it's up to you how you like it! ;)
Generator room looks good as well!

__________________

I like playing with stuff!



Drinker of too much beer

Status: Offline
Posts: 742
Date:
Permalink  
 

They look good to me.biggrin
The only thing is if you like the darker atmosphere then you should remove some lights.
It looks like it should be a lot brighter. If you see what i mean.


Edit.
The generator room makes sense with only a few lights it should be a little dark. The other room should be lit up like a christmas tree...LOL


-- Edited by Diesalot on Friday 2nd of April 2010 03:44:58 PM

__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

THX all for your comments biggrin

At least you like the pics so that's a good thing.

For lighting, I didn't add ambient lights in the room, only lighted the light source. Hopefully, the amount of  lights (lamps & neons) will stand out less in the scene when the surrounding get brighter smile


__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Connoisseur of Bourbon!

Status: Offline
Posts: 2895
Date:
Permalink  
 

Personally I like that they stand out. thumbsup.gif

__________________

I like playing with stuff!



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Well, I'll figure something to please everyone. At least I hope :)

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

I've been working on another new route to get to the flag base since last week. This route only include the bio + 1 ammo (for gameplay reason) in the middle of the tunnel.

This is the entrance from the red base (there is an out of order elevator when your looking forward) :

This Image Was Automatically Resized by using the Screenshot Tag.   Click to view the full version

This is the middle where you collect the pickups

This Image Was Automatically Resized by using the Screenshot Tag.   Click to view the full version

This is the end when looking into the tunnel :

This Image Was Automatically Resized by using the Screenshot Tag.   Click to view the full version

I've done the meshing & lighting. I want to keep it simple but I'll may add some pipes. What do you think ?

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4264
Date:
Permalink  
 

it looks nice without anything more imo...simple & efficient...;)

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-2xMSI GTX780Lightning-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-CORSAIR VengeanceM65 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

THX cousin :)

But if you see anything wrong, don't hesitate m8 ;)

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Connoisseur of Bourbon!

Status: Offline
Posts: 2895
Date:
Permalink  
 

Looks great M8!
Just need a far distance fog(or DOF effect) to hide the sharp edge of the horizon I reckon!

__________________

I like playing with stuff!



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

THX Mike :)

For the fog, are you referring to the first pic where you see the sea ?

I already use fog in the map but the exterior (horizon) in the first pic isn't started yet on that side of the map.

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Connoisseur of Bourbon!

Status: Offline
Posts: 2895
Date:
Permalink  
 

Yup, that was the pic I was talkin about!
Good to hear you'll put something out on the horizon!

__________________

I like playing with stuff!



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Yep, the other side of the red base, the one I didn't show yet is pretty done :)

It would be cool to add some sort of trim with a blurry material applied to fake a dof effect at the horizon ?

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Level Designer

Status: Offline
Posts: 931
Date:
Permalink  
 

Looks very good as it is, but you could add some pipes and see if you like it more.

Yes, a fogring would probably work! DGunreal has included a mesh like that in his skydome package.

__________________

czapnikdesign.com



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

THX Thrall :D

Yeah, I was using that ring SM at the beginning but I didn't found a good stock material to apply on it.

I made my own to see but it wasn't good enough :(

I'll give it another try later :)

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Drinker of too much beer

Status: Offline
Posts: 742
Date:
Permalink  
 

Hey elder uncle.
I often use a translucent type cloudy material for that. I think i got the idea from the original Face that came with UT3.
Pretty easy to make your own and very effective.

Plus since its an MIC its easy to scale for your needs.

__________________


Feedback-Master ..

Status: Offline
Posts: 1767
Date:
Permalink  
 

stevelois wrote:

This Image Was Automatically Resized by using the Screenshot Tag.   Click to view the full version

I've done the meshing & lighting. I want to keep it simple but I'll may add some pipes. What do you think ?



Are you feeling ok there steve? biggrin.gif

From what I can tell, it looks fine.  It's hard to go wrong with pipes though.  If you add pipes in the small tunnel just up ahead, it might crowd that area too much?

 



__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

@Dies

Ah, THX for the tip m8, will check it out for sure :D

@Ode

LOL

Yep, I'm feeling fine Ode ;)

Was thinking of adding them on the side in the first pic & on the ceiling in the second pic but not the third pic :)

-- Edited by stevelois on Sunday 11th of April 2010 09:42:18 PM

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

I finally finish a corridor, my favorite place so far. First post updated.

This is the kind of mix I wish to obtain with LT & HU meshes :)

I also start to cull meshes since I begin to be in the 600 000 poly's & I'm far from done yet !

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...

Status: Offline
Posts: 4235
Date:
RE: CTF-UOF-Citius [Pre-alpha][Download n/a][Pics 01/05/10][Vid 25/02/10]
Permalink  
 


I made a lot of progress but there is many things left to be done. I'm not even half the way before an dwn version. Meanwhile, enjoy the pics folks.

See ya tonight, I'm leaving for the day.

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4264
Date:
Permalink  
 

nice picts steve, i like your "darkness areas" a lot ;with ur meshing it s always pure pleasure for my eyes :)

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-2xMSI GTX780Lightning-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-CORSAIR VengeanceM65 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

THX Éric, your the only one so far lol

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Monster Hunter

Status: Offline
Posts: 679
Date:
Permalink  
 

stevelois wrote:

I made a lot of progress but there is many things left to be done. I'm not even half the way before an dwn version.




I know what you mean. I'm probably about halfway done with Medicus and what I have done looks great imo but there is so much to be done I wonder if I will ever finish 0_0

 

So far I love all of your pics. I don't mind the use of red in many pics or the darkness. Honestly it's hard to tell a lot from a pic but if the map ends up looking as nice as those pics we are in for a treat.



__________________
"There is a fine line between Sanity and Insanity. Luckily I have White-Out."



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

THX Rath & indeed the map look better than the pics since you loose some definitions in the jpeg compression & you can't feel anything neither since there is no moving parts, sounds, etc.

I planned to do all the red side & then copy / paste the rest for the blue side after. So until then, I can publish only pics regarding the red side :p

-- Edited by stevelois on Monday 3rd of May 2010 03:13:18 AM

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Monster Hunter

Status: Offline
Posts: 679
Date:
Permalink  
 

I'm also planning on just copying and pasting my map but I'm not 100% sure how it would work. I assume I would need to first copy/paste the bsp, then Static meshes, and then anything left over. I figure if I do it all at once the editor will just crash. I've never tried it so I can't be certain but I'll see how it goes.

Good luck with your map, though. So far it looks like a winner beer.gif

__________________
"There is a fine line between Sanity and Insanity. Luckily I have White-Out."



Level Designer

Status: Offline
Posts: 931
Date:
Permalink  
 

It should be no problem to copy/paste everything, including lights, bsp and static meshes. But if your computer is kinda weak, it will take ages if there is lots of stuff to copy :P

__________________

czapnikdesign.com



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

THX rath, I hope it will be a winner :D

Gameplay is cool for now but will be 100% better when the blue base will be created because now it's unbalanced.

I'll try to do another vid soon.

Indeed copy / paste may not work if you have to much stuff to copy (system going out of memory, etc). I cross my fingers on that !

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Monster Hunter

Status: Offline
Posts: 679
Date:
Permalink  
 

Well perhaps copy / paste will probably work for me now.

I haven't been on the forum much lately because I have been out working on my computer. I bought some used stuff incredibly cheap and now my pc is da bomb. Just not quite as good as Lord's, his is the real bomb.

For only 400 US dollers I got an i7 720 and 2 ati 4870s. For the first time I can play at max settings full 1920 x 1200 and have most things run around 60 fps. I'm so happy. But I assume that will make copy / paste easier.

@Steve: I hope your next vid comes soon. I'm curious to see your map is stunning 3D beer.gif

__________________
"There is a fine line between Sanity and Insanity. Luckily I have White-Out."



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4264
Date:
Permalink  
 

rathalos150 wrote:



For only 400 US dollers I got an i7 720 and 2 ati 4870s. For the first time I can play at max settings full 1920 x 1200 and have most things run around 60 fps. I'm so happy. But I assume that will make copy / paste easier.



good deal bro ;)

 



__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-2xMSI GTX780Lightning-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-CORSAIR VengeanceM65 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Connoisseur of Bourbon!

Status: Offline
Posts: 2895
Date:
Permalink  
 

Those twin 4870's will match very nicely with the 920! beer.gifthumbsup.gif

__________________

I like playing with stuff!



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Good deal you got Rath, now you can truly enjoy all the best maps out there :D

The vid isn't good for showing the since it downgrade the results to 800 by something I don't remember & it's very much pixelized but at least you'll have a better idea of what as been done already.

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

@Blitz

Hey cousin, I saw your comments on xfire. sorry if I didn't answer I wasn't there. I forgot to disconnect yesterday :p

I'm very happy of your comments & hopefully, it will be much better when both side will be finished.

For the water, it's in the story, so don't worry :p (even if it look out of place now lol)

THX bro :D

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

I've done a new vid which is called "pre-alpha vid #2".

Beware, it's choppy when I record on my rig.

The quality is crappy but since it's much more meshed & lighted than the first vid, you will be able to see something now lol

I'm encoding ATM so it should be ready online in a couple of minutes. Will update the first post asap.

EDIT

The vid is uploaded. Enjoy.

-- Edited by stevelois on Thursday 6th of May 2010 11:51:51 PM

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Feedback-Master ..

Status: Offline
Posts: 1767
Date:
RE: CTF-UOF-Citius [Pre-alpha][Download n/a][Pics 01/05/10][Vid 06/05/10]
Permalink  
 


Just checked out the second video. Must say it's shaping up nicely. Looking forward to actually running around the map.

p.s. There are some areas of the map that have a white/gray checkered material on it, you might want to check them out!     blahblah.gif <-- Odedge


__________________


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4264
Date:
Permalink  
 

np steve ;) and srry i ll watch the video tommorow i m off and my connection is pure lame :p

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-2xMSI GTX780Lightning-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-CORSAIR VengeanceM65 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Connoisseur of Bourbon!

Status: Offline
Posts: 2895
Date:
Permalink  
 

+1!
Looking really good M8! thumbsup.gif
You've done some smart mixing of meshes to get great looking architecture! beer.gif
Waterfall area at the beginning looks bloody good as well IMO!
Looking for to tha beta when it comes out!

Are the bots using all the various paths?

__________________

I like playing with stuff!



Monster Hunter

Status: Offline
Posts: 679
Date:
Permalink  
 

+2

The vid looks very nice. I can tell all the meshing detail that has been used.

I agree with lord, the waterfall looks nice at the beginning of the vid.

__________________
"There is a fine line between Sanity and Insanity. Luckily I have White-Out."



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

THX bro's, I'm happy you like the vid biggrin

I pass some spots a bit fast or else the vid would be to long.

Don't worry about the checkerboard material, it's juste that I didn't start to work on those surfaces yet nor the meshing aww

Some rooms like the shock is unfinished & some spots near the Enforcer neither.

& indeed, bots are using all paths (on foot & with the translocator), they even score more than the red sometime even if they have a lot of disadvantage. Brief they kick my ass LOL smile

I spectate bots fights a lot & play a lot so I'm always refine this & that to obtain the best experience possible.

Only thing I can add is that Nano was a lonnnnnnnnnnnng map to build, Citius is even more complex & will really use all my best mapper knowledge I have ATM.

At least, I learn a lot from Nano & Aly & it's helping me greatly now smile

THX all


__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

I'm messing with the sky color.

ATM it is blueish but I do like the orangish.......

What do you dudes think ?

Actual blue - orange testing


This Image  Was Automatically Resized by using the Screenshot Tag.  Click to view  the full version This  Image Was Automatically Resized by using the Screenshot Tag.  Click to  view the full version


__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

Status: Offline
Posts: 4264
Date:
Permalink  
 

my vote to actual blue ;)

__________________


AMD RYZEN 7 1800x@ 4.0ghz-MSI X370 PRO CARBON-2xMSI GTX780Lightning-Corsair Vengeance DDR4 16GB-SAMSUNG 850Evo-LOGITECH G19-CORSAIR VengeanceM65 & HX1200i-COOLERMASTER HAF Stacker915R/935/915F-Custom Loop



Feedback-Master ..

Status: Offline
Posts: 1767
Date:
Permalink  
 

I like the blue better, but wonder if the orangish one would be better for the map since you have a lot of water around the map (which is also bluish).

Can we say contrast?

__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

Yeah,

I try to mix orange - blue - yellow to obtain some "contrast" :)

But the water is dark, not blueish Ode :p

But it's a good thing you both like the blue better, it mean less work for me lol :D

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



Feedback-Master ..

Status: Offline
Posts: 1767
Date:
Permalink  
 

stevelois wrote:
But the water is dark, not blueish Ode :p

And "dark" is not a color.  nana.gif

 



__________________


...

Status: Offline
Posts: 4235
Date:
Permalink  
 

LOL

Ok Ode, I give you this one chew.gif

But anyway, instead of changing the color, I add more details in the sky & it look much better smile

Going to sleep now (1:45 AM).

__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.



...

Status: Offline
Posts: 4235
Date:
Permalink  
 

A little pic to show that I'm beginning to mesh out the flag base.

It may seem rather simple but beleive me or not, yesterday I spend all my Friday night messing with that, incredible, so time consuming !

Anyway, this is the beginning :

This Image Was Automatically Resized by using the Screenshot Tag.   Click to view the full version


__________________

Stevie's corner
A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4.

All UT4 CTF custom mapsAll UT4 remakesUE4 links (guide, tut)UE4 resourcesSoftware tools & resources.

«First  <  1 2 3 4 5 6  >  Last»  | Page of 6  sorted by
 
Quick Reply

Please log in to post quick replies.



Create your own FREE Forum
Report Abuse
Powered by ActiveBoard