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Post Info TOPIC: DM-HydroBase Beta 9 [D/L][pics][update 12/11/12]


French cat under acid

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DM-HydroBase Beta 9 [D/L][pics][update 12/11/12]
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Name: DM-HydroBase

Stage: Beta 9

Gametype: DM



Screenshots :

screenshot00410.jpg

screenshot00411.jpg

screenshot00412.jpg

 

DOWNLOAD BETA 9



-- Edited by NOVA on Monday 12th of November 2012 10:32:03 PM

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French cat under acid

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RE: DM-HydroBase Beta 8
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The water have a real time reflection on it (give me hard time to make it lol)

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French cat under acid

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Actually, I would remove the fog actor and try to put a fog ring instead to softer the border line between the sky and the water. But I don't know how do that, is there somebody who have an idea?

edit : I just find a way to do that ;)

-- Edited by NOVA on Monday 14th of December 2009 06:20:56 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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the water is a pure asskick visually:p

nice job bro...one of the best i ve seen so far

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Very nice Seb.
Is it a Cubemap?

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French cat under acid

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Diesalot wrote:

Is it a Cubemap?




No, it's realtime reflexion, with the scene capture actor.
As you can see on the pics, the ship on the sky is moving and you can see it's reflect on the water ;)

 



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Doesn't that cost a lot of fps? (realtime reflections)

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French cat under acid

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It's seems it not cost enough (I don't really have notice a drop frame rate).
I have use a render to texture to only 256x256 size, and the realtime reflection don't reflect stuff like shadow, pp, dynamic light, so it's seems to be ok to use.
Anyway, it's need more test to be sure.

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Nice one seb.

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That map as improve a lot my Seb !

The sky & water choice are definitively much better than before :D

It's a good hing you can add spaceship traveling like that with this nice water reflection.

I was wondering....... the last beta I test was v. 4 & now this is v. 8 ??? what happen to v. 5-6-7 ?

Keep it up cousin, it's damn nice !

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French cat under acid

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Thx zergling ;)

stevelois wrote:


I was wondering....... the last beta I test was v. 4 & now this is v. 8 ??? what happen to v. 5-6-7 ?




Was just for me lol

thx !

 



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ooooh. I need to play with thatbiggrinbiggrinbiggrin

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Map looks killer M8! beer.gif

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Lord_PorkSword wrote:

Map looks killer M8! beer.gif




Thx my Lords ;)

And I think to add a cool seq with the ship mover when Udamage is coming  and other cool stuffs ;)



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After a quick test in game, it seems it cost some ressources lol
need a bit of optimisation.. But it's looks damn !

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Just use a cubemap instead and it should be fine, probably won't notice much difference either other than the ship not being reflected.

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Beta 8 looks wicked sweet mate. I'll probably check it out later tonight.

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its me .. i'm back

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Very good very good!....

I have my eye on this map for a while, i like this theme has a kick ass surreal feel to it.

Don't feel bad on the missing beta versions old buddy, i have dozens of versions that are just for me... lol  biggrin.gif




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French cat under acid

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Thrallala wrote:

Just use a cubemap instead and it should be fine, probably won't notice much difference either other than the ship not being reflected.




Of course, I will just want to see if the RT reflection can be optimised to be keep on it ;)

rathalos150 wrote:


Beta 8 looks wicked sweet mate. I'll probably check it out later tonight.



Thx !
the beta8 is not available yet, but asap ;)

1xTrEmE wrote:

Very good very good!....

I have my eye on this map for a while, i like this theme has a kick ass surreal feel to it.

Don't feel bad on the missing beta versions old buddy, i have dozens of versions that are just for me... lol  biggrin.gif




rofl !
Thx bro, still a lot's work on it but this map finally start to turn on the good way for me biggrin

 



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NOVA wrote:

Thx !
the beta8 is not available yet, but asap ;)


----------------------------------------------------------------------------------------------


ahhhhhhhhhhhhhh....good info...i was going crazy while seaching that fraqn unexistant beta8....ROFL !


 



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DL available here for beta8 in the next hour ;)

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NOVA wrote:

DL available here for beta8 in the next hour ;)




humm...maybe more time, my main pc just die !
confuse


 



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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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....???? WTF ? whot happened ? can we help ? what is dead bro?

water real time reflexion killed your Pc?.....wow....finally it impact performance in an original and unexpected way!....ops srry was easy stupid joke....cant control me....:p



-- Edited by Bl!tz on Tuesday 15th of December 2009 07:07:58 PM

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French cat under acid

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rofl !!

no, It seems I have some trouble with the power cables of my HD...

I have try to fix that with some buble gum and scotch :D

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French cat under acid

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beta 8 available to download here :

http://www.filefront.com/15141585/DM-HydroBase-Beta8c.zip


hydroscreenshot004.jpg

hydroscreenshot005.jpg




It's looks like with 16 bots max on the map, there is not significant drop down of the frame rate, just tell me if it's run smooth for you, and if you have other suggestions regarding the item placement and other stuffs ;)

I have remove the berserk and the redeemer, to don't over powered the map.

-- Edited by NOVA on Tuesday 15th of December 2009 07:49:38 PM

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crocodile dundee

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Ok downloading now bro I'lll be back later.

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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yo

like expected....kick arse map!

why i like:

-the space ship sequency with reflexions
-fps largely up to 100 all time long and even with the eyes on water reflexions
-the superhealth area
-the athmosphere: global sounds & coherence of the map
-the z axe action, the gameplay and the item placement
-to be abble to walk around the spaceship; to jump on the side of the water wheel and to walk rocks around the platform; always nice to not been blocked ;)

what i like less:

-i tryed to imagine where was hidden the sun but i wasnt abble to find the answer
-the music gives a nice beat to the game but the theme become fast repetitive and quite boring
-the sound of the water fall isnt enoug "loud/low/heavy" at the bottom of the "waterfall"the setting of the volume is ok but such a mass of water falling close to you generate a heavy sound (u can use earthquake or some thunder sounds)
-the bot get stuck in the center of the map trying to climb or to walldodge the two barrels (one stand and one is leaving on the floor)
- less contrasts had not be enough and just a little more had be welcome imo

about the sun i dunno why but such a map with mega bsp part with a sun through it (with more contrasts on the wall and a horizontal sun light/coucher de soleil) could be a pure kill....and i dont talk bout the sun reflexion on the water.....owwwwwwwwwww.....ops....



nice map mate ;a pure keeper even at beta8c stage
keep it up :)



-- Edited by Bl!tz on Tuesday 15th of December 2009 10:54:56 PM

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French cat under acid

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THX bro !!

Ok,

I agree with all your complaints, I will fix that quickly ;)

I think a cool lensflare for the sun will be cool.

as for the music, it's was just for me, to push me during my test lol, I have forget to remove it !
I hope have the time to create one just for this map ;)

booyah !!!

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Gave this a quick try b4 work this morning!  biggrin 
I only realized part way through the match that I must have played an earlier version a while back!
Map is good M8! I'll be playing with my sone so we'll be playing this and the waverider map tonight! thumbsup.gif
Nice flow, visuals and the water does look pretty nice! Personally I couldn't fault anything! (however my eye isn't as keen as the others here)
Admittidly I didn't have sound on while playing so I can't comment on the soundscape atm. cry 


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I'm not lucky, Filefront doesn't work cousin :(

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French cat under acid

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I just try, it works for me... try again the next minutes

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OK, it work now :D

Dwn & will try it out ASAP mate ;)

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B8c feedback,

Did some fights yesterday,

It as greatlty improve since b4 :) I'm at work now so I don't have the pics but I'll try to point out some small things I can write :

- You can pass trough the fence near the bio. Bots where hiding / stuck there.
- Near the bio again, Bots where jumping at the same spot trying to reach the upper level by jumping on the barils.
- I didn't here sounds around most of the machines or maybe the volume is to low ? There is one machine near the RL weapon base that use the underwater sound, which don't fit imo.
- The waterfall need to had some low level sound at the lower level. There is one that would fit perfectly & I use it in Aly in case you want to add it.
- Sounds need to be improve because it sound the same everywhere. There is nothing that make the map sound different when going from piont "a" to point "b".
- The jumpad that lead you to the belt is floating.
- The twisted cable on the ground near the small armor is imo to big & should be downscaled. It look like in the way.
- The lift near the flak that lead you to the shock doesn't have sounds. At least not audible on my rig. The lift look need more polishing also.
- Where your going out of the play area on rocks on the shore & you get kill, you fall underwater & see all the lower part of the map. I don't know what you can do about it except addin BV to prevent the player to go to far the play area which anyway isn't good for flow.
- The moving ship is passing so fast you barely see it. Don't know but if you had take the time to do all this kismet work, I would make the ship apperance more obvious & more far away to the play area & also lower so it's in your face when your looking at the sea.
- I notice some places when there are support beams around the doors entrance / exit that need polishing. It miss some mesh in the corners.

For the gameplay / flow aspect, it's well balanced so no need to add something.

It's a very nice improvement overall my cousin. Keep up the good work :)

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French cat under acid

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I will fix all that details (sounds, BV, etc...)

As for stuffs who needs to be polished (lift etc...) it's plan to do of course (the map is still a beta)

As for the ship seq, I plan to make it really more cool ;)


Thx a lot Steve !

ps : I no need pics ;)

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Bah... you know me cousin, even if it's a beta, I prefer to mention the things just in case you missed it or forget it ;)

& your welcomed mate :D

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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family comments:

wifey":WOW....the sea is beautifull"
daughter after 2 dm:"dad where the music volume button?nice spaceship"
son after2.5 dm:i had to evacuate him from the computer he was going crazy to not be abble to send his "teleporter" around the map..."it s beautifull but i want to go out on the rocks"...never seen him so angry...was lethaly funny

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Bl!tz wrote:

family comments:

wifey":WOW....the sea is beautifull"
daughter after 2 dm:"dad where the music volume button?nice spaceship"
son after2.5 dm:i had to evacuate him from the computer he was going crazy to not be abble to send his "teleporter" around the map..."it s beautifull but i want to go out on the rocks"...never seen him so angry...was lethaly funny



I suppose those all mean that they like the map. ;)

 



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French cat under acid

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Bl!tz wrote:
daughter after 2 dm:"dad where the music volume button?nice spaceship"

son after2.5 dm:i had to evacuate him from the computer he was going crazy to not be abble to send his "teleporter" around the map..."it s beautifull but i want to go out on the rocks"...never seen him so angry...was lethaly funny



MDR !! (English forum translation : ROFL ) biggrin



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Hey cousin,

I was wondering where did you take the yellow stripes I see on the floors ? I always like those kind of "construction or restricted" access material & I never find them in-game.

It would fit in my Citius map so can you please tell me where they coming from ?

THX

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French cat under acid

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It's a custom texture i have created ;)

I can send you the original texture (just the yellow strip without border) if you want ;)
It come from my personal texture data base

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Well, if it's fine with you, indeed, I would like have it.

Did you also make a specular & normal map texture ???



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French cat under acid

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Yep ! (diffuse, spec, normal)
I will send you my own set of textures to create this matérial, and also some other stripe warning texture I have so you can make yours if you want ;)

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That will be damn cool my couzin :D

Hey, thinking about it, we could do that directly with xfire ?

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French cat under acid

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yep, but not at now, sorry I'm busy, I will take a look to that tomorrow and send you the files, that's ok for you? ;)
see you soon, bye !

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UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here



...

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No prob, whatever way suit you the most m8 :)

@+

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Drinker of too much beer

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Looks good as always Seb mate.biggrin
Will give it a go ASAP

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Drinker of too much beer

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NOVA wrote:

rofl !!

no, It seems I have some trouble with the power cables of my HD...

I have try to fix that with some buble gum and scotch :D



Mine do that too. Why cant they make decent connectors that dont fall outdisbelief

 



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French cat under acid

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Diesalot wrote:

Mine do that too. Why cant they make decent connectors that dont fall outdisbelief

I agree with you !

 



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UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here



...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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external HDs ?

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French cat under acid

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No, the internal.

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UT3, UT2k4 & Swat4 final maps : check my portfolio - Some music by me, it's here

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