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Post Info TOPIC: DM-Solaris


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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DM-Solaris
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Name: DM-Solaris


Version: Final


Compatibility: PC&Patch3 ; PS3

Description:
2 cubicalrooms open on a high small chapel ;all that on a large arena ...Z.Axis old style map!!.... it allows players to do long & far shots through the structure from one side to other....

History:
SolarisLostTemple
This old Temple was built in Sun adoration on a satelite of the main Star in the Solaris system....Since the Sun has entered a cycle of gigantic eruptions the system has been deserted by all kinds of life... But now the Liandri are in control of new cooling technologies and have enclosed the temple within protective static barriers. Pressurized and cooled with the latest nitrogen Freezers, the Liandri now use the place for tournaments...though....the star's fusion point is not far.....


Screenshots:
solarisscrn21mt4.th.jpg
sb5gby3.th.jpg
sb5izv6.th.jpg
sb5bjh3.th.jpg


Credits: Epic for the tool..Fragtastic & Odedge for feedback .
Special thx to Lord PorkSword for his help on preview pict; botpathing; ps3 cook & support


Homepage: www.bfg-clan.net

Download:

*PC: http://www.4shared.com/file/89151125...ified=51a16ac7

*PS3: http://www.mediafire.com/download.php?nkgmnyhzniz

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Unreal Old Friend

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Date:
DM-Solaris review
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This is a sweet z-axis map with plenty of hitscan opportunities, jumppad fun, many levels, decent flow/layout as well as good weapon/item placement (esp. awesome health vials placement.:) I like the fans above/below, teleporters, oriental sculptures (pagodas), insane warp zones (or whatever those are, some you can’t get to), details, trim, aqua green and reddish color and lighting (shadows). I almost didn’t see the “ice cave” entrance with nice crystals, waterfalls, vegetation and cool powerup (just don’t fall as it could be a long drop;)). The bots are not bad either.

http://uncleblitz.wordpress.com/ut3-finals/dm-solaris/

http://www.utzone.de/forum/downloads.php?do=file&id=2978&langid=2

http://www.gamefront.com/files/12748194/DM_Solaris_PC



-- Edited by SkaarjMaster on Saturday 15th of March 2014 04:41:32 AM

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Insite Reviews: [url=http://web.archive.org/web/20110105142835/http://insite.beyondunreal.com/]right here in the web archive[/url]


...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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RE: DM-Solaris
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thanks for the sweet review mate.....my first try....sentimental one...lol...

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Unreal Old Friend

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When I was playing this map for the first time, I didn't know where to go at first. I mean, jumped down and up, down and up, but nothing changed. But suddenly I figured it out. Oh yeah, you don't see the forest, just because all of these trees, funny indeed. Nevertheless, this map layout is interesting, jumppads, teleporters and many times switching from one floor to another one. However, at some points you take fall damage, because it is too high, but it is nothing terrible. Also, this map could need more meshes and details, because there is still a lot of space not used and use one kind of design. If you use different kind of meshes, e.g. Necris and Liandri stuff, there should be a certain harmony, that things work together, you know. Still for your first map, you have done a much much much better job than a lot of other people. Some people call a map by just creating a cube and putting some spawn points and guns in there and done. You could say it is a map, but I think it is a joke or something else, I don't know.



-- Edited by VaLkyR_Anubis on Friday 21st of March 2014 09:28:09 PM

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...ǝp¡s ɹǝɥʇo ǝɥʇ uo

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haha thanks mate....hopefully the UOF mates stopped me mixing styles on this one....else it was going to be as colored as las vegas by night



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Unreal Old Friend

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You're very welcome! Why not? As long as you get a certain kind of harmony in your map done, it is fine. Mixing different kinds of map design in one map is kinda a challenge, but once you get the job done and it looks good, you are happy then, hehe. :)

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